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Copy pathCMakeLists.txt
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185 lines (175 loc) · 7.58 KB
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cmake_minimum_required(VERSION 3.25)
project(InfiniteEngine LANGUAGES CXX)
include(CTest)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
find_package(OpenGL REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
find_package(GLEW REQUIRED)
find_package(glm CONFIG REQUIRED)
find_path(STB_IMAGE_INCLUDE_DIR NAMES stb/stb_image.h REQUIRED)
find_path(STB_TRUETYPE_INCLUDE_DIR NAMES stb/stb_truetype.h REQUIRED)
find_path(MINIAUDIO_INCLUDE_DIR NAMES miniaudio/miniaudio.h miniaudio.h REQUIRED)
find_library(MINIAUDIO_LIBRARY NAMES miniaudio REQUIRED)
set(ENGINE_SOURCES
src/audio/AudioSystem.cpp
src/audio/internal/AudioValidation.cpp
src/audio/internal/AudioDeviceBackend.cpp
src/audio/internal/AudioClipCache.cpp
src/audio/internal/AudioMixerState.cpp
src/audio/internal/AudioVoicePool.cpp
src/audio/MusicPlayer.cpp
src/audio/AudioEvent.cpp
src/game/menu/MenuState.cpp
src/game/menu/MenuStates.cpp
src/particles/ParticleSystem.cpp
src/save/SaveGame.cpp
src/game/state/ApplicationStateStack.cpp
src/physics/math/Aabb.cpp
src/physics/math/Ray.cpp
src/physics/math/Raycast.cpp
src/physics/math/ClosestPoint.cpp
src/physics/shapes/CollisionShape.cpp
src/physics/world/ShapeCollision.cpp
src/physics/world/PhysicsWorld.cpp
src/physics/world/PhysicsQueries.cpp
src/physics/world/PhysicsSolver.cpp
src/physics/character/CharacterController.cpp
src/graphics/shaders/SkinShaderSource.cpp
src/graphics/lighting/DirectionalShadowSettings.cpp
src/graphics/rendering/shadows/DirectionalShadowMap.cpp
src/graphics/rendering/shadows/ShadowPassState.cpp
src/animation/AnimationClip.cpp
src/animation/AnimationSampler.cpp
src/animation/AnimationPlayer.cpp
src/animation/AnimationBlender.cpp
src/animation/AnimationStateMachine.cpp
src/animation/Skin.cpp
src/assets/gltf/GltfSkinDecoder.cpp
src/scene/SkinBinding.cpp
src/assets/gltf/GltfAnimationDecoder.cpp
src/graphics/materials/PbrParameters.cpp
src/graphics/rendering/HdrPipeline.cpp
src/resources/PbrResources.cpp
src/resources/model/ModelTextureUploader.cpp
src/assets/gltf/GltfPbrDecoder.cpp
src/resources/PrimitiveResources.cpp
src/scene/ScenePrimitives.cpp
src/scene/serialization/PrimitiveSerialization.cpp
src/scene/serialization/PendingSceneFile.cpp
src/scene/serialization/SceneFileReader.cpp
src/scene/serialization/SceneFileWriter.cpp
src/scene/serialization/SceneBuilder.cpp
src/graphics/geometry/primitives/PrimitiveMeshBuilder.cpp
src/assets/GltfLoader.cpp
src/assets/gltf/GltfFileReader.cpp
src/assets/gltf/GltfMaterialDecoder.cpp
src/assets/gltf/GltfMeshDecoder.cpp
src/assets/gltf/GltfNodeDecoder.cpp
src/assets/gltf/GltfValidator.cpp
src/assets/MaterialLoader.cpp
src/assets/MeshLoader.cpp
src/core/Application.cpp
src/core/ApplicationLoop.cpp
src/core/FrameTiming.cpp
src/core/FramePerformance.cpp
src/core/Log.cpp
src/core/Time.cpp
src/core/ResourcePath.cpp
src/input/Input.cpp
src/input/InputState.cpp
src/input/ActionMap.cpp
src/math/Transform.cpp
src/ui/UiElement.cpp
src/ui/UiButton.cpp
src/ui/UiCanvas.cpp
src/ui/font/Utf8.cpp
src/ui/font/FontFile.cpp
src/ui/font/FontCollection.cpp
src/ui/font/BuiltinFont.cpp
src/ui/font/FontAtlas.cpp
src/ui/text/TextLayout.cpp
src/ui/UiRenderer.cpp
src/scene/GameObject.cpp
src/scene/components/Component.cpp
src/scene/components/AreaComponent.cpp
src/scene/components/CharacterBodyComponent.cpp
src/scene/components/AudioSourceComponent.cpp
src/scene/components/PhysicsTransformRules.cpp
src/scene/components/ScriptComponent.cpp
src/scene/Scene.cpp
src/scene/systems/SceneAudioSync.cpp
src/scene/systems/ScenePhysicsSync.cpp
src/scene/systems/SceneRenderCollector.cpp
src/scene/SceneManager.cpp
src/scene/SceneSerializer.cpp
src/scene/ModelInstantiator.cpp
src/scene/components/Renderable.cpp
src/scene/components/PhysicsBodyComponent.cpp
src/platform/Window.cpp
src/resources/ResourceManager.cpp
src/resources/Model.cpp
src/graphics/camera/Camera.cpp
src/graphics/lighting/Lighting.cpp
src/graphics/lighting/SceneLighting.cpp
src/graphics/lighting/LightingUniforms.cpp
src/graphics/geometry/Mesh.cpp
src/graphics/resources/Material.cpp
src/graphics/rendering/OpenGLDebug.cpp
src/graphics/resources/ImageLoader.cpp
src/graphics/rendering/Renderer.cpp
src/graphics/rendering/RenderItem.cpp
src/graphics/resources/Shader.cpp
src/graphics/resources/Texture.cpp
)
# 框架层只编译可复用的引擎模块,不包含任何具体示例的主程序和资源。
add_library(infinite_engine STATIC ${ENGINE_SOURCES})
target_include_directories(infinite_engine PUBLIC src)
# GLSL保留为可独立阅读的源文件,构建时嵌入引擎,运行时无需复制或查找默认Shader。
set(PRIMITIVE_SHADER_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/src/graphics/shaders")
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS
"${PRIMITIVE_SHADER_DIRECTORY}/primitive.vert" "${PRIMITIVE_SHADER_DIRECTORY}/primitive.frag"
"${PRIMITIVE_SHADER_DIRECTORY}/scene_lighting.glsl")
file(READ "${PRIMITIVE_SHADER_DIRECTORY}/primitive.vert" PRIMITIVE_VERTEX_SOURCE)
file(READ "${PRIMITIVE_SHADER_DIRECTORY}/primitive.frag" PRIMITIVE_FRAGMENT_SOURCE)
file(READ "${PRIMITIVE_SHADER_DIRECTORY}/scene_lighting.glsl" SCENE_LIGHTING_SOURCE)
string(REPLACE "// @scene_lighting@" "${SCENE_LIGHTING_SOURCE}"
PRIMITIVE_FRAGMENT_SOURCE "${PRIMITIVE_FRAGMENT_SOURCE}")
configure_file("${PRIMITIVE_SHADER_DIRECTORY}/PrimitiveShaderSources.h.in"
"${CMAKE_CURRENT_BINARY_DIR}/generated/PrimitiveShaderSources.h" @ONLY)
target_include_directories(infinite_engine PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/generated")
include(cmake/PbrShaders.cmake)
# stb只在实现文件中使用,不成为引擎公开头文件的依赖。
target_include_directories(infinite_engine SYSTEM PRIVATE ${STB_IMAGE_INCLUDE_DIR})
target_include_directories(infinite_engine SYSTEM PRIVATE ${STB_TRUETYPE_INCLUDE_DIR})
target_include_directories(infinite_engine SYSTEM PRIVATE ${MINIAUDIO_INCLUDE_DIR})
target_include_directories(infinite_engine SYSTEM PRIVATE third_party/cgltf)
install(FILES third_party/cgltf/cgltf.h third_party/cgltf/README.md DESTINATION third-party-licenses/cgltf)
target_compile_options(infinite_engine PRIVATE -Wall -Wextra)
target_link_libraries(infinite_engine PUBLIC
glfw
GLEW::GLEW
glm::glm
OpenGL::GL
${MINIAUDIO_LIBRARY}
)
set(RUNTIME_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/runtime" CACHE PATH "Example runtime output root")
get_filename_component(MINGW_BIN_DIRECTORY "${CMAKE_CXX_COMPILER}" DIRECTORY)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/docs/交付运行说明.md" DESTINATION ".")
# 附带本机MSYS2提供的第三方许可文件;这并不替代项目自身的发布授权检查。
if(MINGW)
foreach(DEPENDENCY IN ITEMS gcc libgcc libstdc++ libwinpthread glfw glew glm stb miniaudio)
set(LICENSE_DIRECTORY "${MINGW_BIN_DIRECTORY}/../share/licenses/${DEPENDENCY}")
if(EXISTS "${LICENSE_DIRECTORY}")
install(DIRECTORY "${LICENSE_DIRECTORY}" DESTINATION "third-party-licenses")
else()
message(WARNING "Missing distribution license directory: ${DEPENDENCY}")
endif()
endforeach()
endif()
# 示例目标、资源同步和安装规则集中在独立文件,新增示例时只需维护该模块。
include(cmake/EngineExamples.cmake)
if(BUILD_TESTING)
include(cmake/EngineTests.cmake)
endif()