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44 lines (30 loc) · 842 Bytes
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Main.cpp
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44 lines (30 loc) · 842 Bytes
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// Main.cpp
#include "Framework/Platforms/Desktop.hpp"
#include "Framework/Texture.hpp"
#include "States/LandscapeScene.hpp"
#include "States/SplashState.hpp"
#include "Managers/NetManager.hpp"
using namespace as;
int main(int argc, char **argv) {
sprintf(remoteIPStr, "127.0.0.1");
if (argc >= 2) {
for (int i = 1; i < argc; i++) {
if (!strcmp(argv[i], "scrW") && i < argc - 1)
scrW = atoi(argv[i+1]);
else if (!strcmp(argv[i], "scrH") && i < argc - 1)
scrH = atoi(argv[i+1]);
else if (!strcmp(argv[i], "ip") && i < argc - 1)
strcpy(remoteIPStr, argv[i+1]);
else if (!strcmp(argv[i], "fullscreen"))
fullscreen = true;
}
}
LibSdl lsdl;
initGL();
StateManager *g = StateManager::getInstance();
State *s = new SplashState(g);
g->setState(s);
lsdl.mainLoop();
SAFE_DELETE(g);
return 0;
}