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Why not LGPL? #23

@zodiepupper

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@zodiepupper

Hello, I'm building an MIT licensed open source XR social platform and I'm wanting to contribute all the effort back to the Godot asset library for others to use in their games.

I found this library and have been very excited to get started working with it, but I have a concern. My project aims to allow users to export XR games made within our ecosystem as standalone binaries at some point, which would mean that our users would not be able to sell their games and this could likely lead to some interesting legal issues if we used 3dti audio toolkit.

Would it be possible to re-license 3dti audio toolkit as LGPL instead of GPL so it may be compatible with a wider range of project types?

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