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Copy pathScene.cpp
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111 lines (92 loc) · 1.81 KB
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//
// Scene.cpp
// testing game
//
// Created by MAQ on 29/07/25.
//
#include "Scene.hpp"
#include <iostream>
#include <sstream>
using namespace std;
Scene::Scene(int num)
{
m_sceneNumber = num;
m_hasBonus = false;
m_isEnd = false;
}
void Scene::setDescription(const string& desc)
{
m_description = desc;
}
void Scene::addOption(const string& optionText, int targetScene)
{
m_options.push_back(optionText);
m_nextSceneNumbers.push_back(targetScene);
m_linkedScenes.push_back(nullptr); // link later
}
void Scene::setBonusContent(const string& bonus)
{
m_bonusContent = bonus;
m_hasBonus = true;
}
void Scene::markAsEnd()
{
m_isEnd = true;
}
void Scene::linkScene(int index, Scene* target)
{
if (index < m_linkedScenes.size())
{
m_linkedScenes[index] = target;
}
}
int Scene::getSceneNumber() const
{
return m_sceneNumber;
}
string Scene::getDescription() const
{
return m_description;
}
vector<string> Scene::getOptions() const
{
return m_options;
}
vector<int> Scene::getNextSceneNumbers() const
{
return m_nextSceneNumbers;
}
vector<Scene*> Scene::getLinkedScenes() const
{
return m_linkedScenes;
}
bool Scene::bonusAvailable() const
{
return m_hasBonus;
}
string Scene::getBonusContent() const
{
return m_bonusContent;
}
bool Scene::isEndingScene() const
{
return m_isEnd;
}
void Scene::displayScene(bool showBonus) const
{
cout << "\n----- Scene " << m_sceneNumber << " -----\n";
cout << m_description << "\n";
if (m_hasBonus && showBonus == true)
{
cout << "[BONUS] " << m_bonusContent << "\n";
}
if (m_isEnd)
{
cout << "[End of Storyline]"<<endl;
return;
}
for (int i = 0; i < m_options.size(); ++i)
{
cout << i + 1 << ") " << m_options[i] << "\n";
}
}