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config.cpp
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101 lines (101 loc) · 2.19 KB
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class CfgPatches
{
class ModularDungeon
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Data"
};
};
};
class CfgMods
{
class ModularDungeonMOD
{
dir = "ModularDungeon";
picture = "";
action = "";
hideName = 1;
hidePicture = 1;
name = "ModularDungeon";
credits = "AJ45";
author = "AJ45";
authorID = "0";
version = "1.0";
extra = 0;
type = "mod";
};
};
class CfgVehicles
{
class HouseNoDestruct;
class Land_CDAJ_DungeonHall_Room: HouseNoDestruct
{
scope=1;
model="\ModularDungeon\ModularDungeon_Room.p3d";
};
class Land_CDAJ_DungeonHall_3Way: HouseNoDestruct
{
scope=1;
model="\ModularDungeon\ModularDungeon_3Way.p3d";
};
class Land_CDAJ_DungeonHall_4Way: HouseNoDestruct
{
scope=1;
model="\ModularDungeon\ModularDungeon_4Way.p3d";
};
class Land_CDAJ_DungeonHall_Corner: HouseNoDestruct
{
scope=1;
model="\ModularDungeon\ModularDungeon_Corner.p3d";
};
class Land_CDAJ_DungeonHall_Doorway: HouseNoDestruct
{
scope=1;
model="\ModularDungeon\ModularDungeon_Doorway.p3d";
};
class Land_CDAJ_DungeonHall_DoorwayDoor: HouseNoDestruct
{
scope=1;
model="\ModularDungeon\ModularDungeon_DoorwayDoor.p3d";
class Doors
{
class DoorsTwin1
{
displayName="door Twin1";
component="DoorsTwin1";
soundPos="doorsTwin1_action";
animPeriod=1;
initPhase=0;
initOpened=0.3;
soundOpen="doorWoodTwinOpen";
soundClose="doorWoodTwinClose";
soundLocked="doorWoodTwinRattle";
soundOpenABit="doorWoodTwinOpenABit";
};
};
};
class Land_CDAJ_DungeonHall_Hallway: HouseNoDestruct
{
scope=1;
model="\ModularDungeon\ModularDungeon_Hallway.p3d";
};
class Land_CDAJ_DungeonHall_Single: HouseNoDestruct
{
scope=1;
model="\ModularDungeon\ModularDungeon_Single.p3d";
};
class Land_CDAJ_DungeonHall_Stairs: HouseNoDestruct
{
scope=1;
model="\ModularDungeon\ModularDungeon_Stairs.p3d";
};
class Land_CDAJ_DungeonHall_StairsCorner: HouseNoDestruct
{
scope=1;
model="\ModularDungeon\ModularDungeon_StairsCorner.p3d";
};
};