Illustrating the intersection of a line and a plane in
@@ -820,31 +820,7 @@
it is also often necessary to find the distance from a point to a plane.
-
- Consider ,
- where a plane with normal vector \vec n is sketched containing a point P and a point Q,
- not on the plane, is given.
- We measure the distance from Q to the plane by measuring the length of the projection of \overrightarrow{PQ} onto \vec n.
- That is, we want:
-
- \snorm{\text{ proj } _{\,\vec n}\,{\overrightarrow{PQ}}} = \snorm{\frac{\vec n\cdot \overrightarrow{PQ}}{\vnorm n^2}\vec n} = \frac{\abs{\vec n\cdot \overrightarrow{PQ}}}{\vnorm n}
-
-
-
-
- Video introduction to
-
-
-
-
- Equation is important as it does more than just give the distance between a point and a plane.
- We will see how it allows us to find several other distances as well:
- the distance between parallel planes and the distance from a line and a plane.
- Because Equation is important,
- we restate it as a Key Idea.
-
-
-
+
Illustrating finding the distance from a point to a plane
@@ -919,6 +895,31 @@
+
+
+ Consider ,
+ where a plane with normal vector \vec n is sketched containing a point P and a point Q,
+ not on the plane, is given.
+ We measure the distance from Q to the plane by measuring the length of the projection of \overrightarrow{PQ} onto \vec n.
+ That is, we want:
+
+ \snorm{\text{ proj } _{\,\vec n}\,{\overrightarrow{PQ}}} = \snorm{\frac{\vec n\cdot \overrightarrow{PQ}}{\vnorm n^2}\vec n} = \frac{\abs{\vec n\cdot \overrightarrow{PQ}}}{\vnorm n}
+
+
+
+
+ Video introduction to
+
+
+
+
+ Equation is important as it does more than just give the distance between a point and a plane.
+ We will see how it allows us to find several other distances as well:
+ the distance between parallel planes and the distance from a line and a plane.
+ Because Equation is important,
+ we restate it as a Key Idea.
+
+
Distance from a Point to a Plane
diff --git a/ptx/sec_space_coord.ptx b/ptx/sec_space_coord.ptx
index 967e484ca..2430240e8 100644
--- a/ptx/sec_space_coord.ptx
+++ b/ptx/sec_space_coord.ptx
@@ -280,7 +280,7 @@
.
-
+
Plotting points P and Q in
@@ -1653,19 +1653,10 @@
The curve is sketched in and the surface is drawn in .
-
- Note how the surface
- (and hence the resulting equation)
- is the same if we began with the curve x=\sin(z),
- which is also drawn in .
-
-
- Revolving y=\sin(z) about the z-axis in
-
-
-
+
+ Drawing y=\sin(z) and x=\sin(z) in their respective planes to aid the understanding of revolving y=\sin(z) about the z-axis in
-
+
Graph of two functions y = sin(z) and x = sin(z).
@@ -1720,12 +1711,19 @@
-
+
+
+
+ Note how the surface
+ (and hence the resulting equation)
+ is the same if we began with the curve x=\sin(z),
+ which is also drawn in .
+
-
-
+
+ Revolving y=\sin(z) about the z-axis in
-
+
Graph showing surface formed by revolving y = sin (z) about the z axis.
@@ -1779,10 +1777,7 @@
-
-
-
-
+
Video solution
@@ -2293,6 +2288,8 @@
quadric surfaceelliptic paraboloid
+
+
@@ -2736,6 +2733,8 @@
quadric surfacesphere
+
+
@@ -3147,6 +3146,8 @@
quadric surfacehyperboloid of two sheets
+
+
diff --git a/ptx/sec_vector_intro.ptx b/ptx/sec_vector_intro.ptx
index 86ca0533b..02cd1d4aa 100644
--- a/ptx/sec_vector_intro.ptx
+++ b/ptx/sec_vector_intro.ptx
@@ -546,7 +546,7 @@
.
-
+
Graphing the sum of vectors in
@@ -820,7 +820,7 @@
.
-
+
Graphing vectors \vec v and 2\vec v in
@@ -1108,7 +1108,7 @@
This is sketched in .
-
+
Graphing vectors in . All vectors shown have their initial point at the origin
@@ -1222,7 +1222,7 @@
\vec 0 is directionless;
- because \vnorm{0}=0,
+ because \norm{0}=0,
there is no unit vector in the direction
of \vec 0.
diff --git a/publication/publication-pdf.ptx b/publication/publication-pdf.ptx
index 38fcaff9a..81998aa18 100644
--- a/publication/publication-pdf.ptx
+++ b/publication/publication-pdf.ptx
@@ -47,6 +47,7 @@
+