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new featureFunctional additionsFunctional additions
Description
Currently we use SDL2 for about every hardware interaction, but this comes with some limitations. With an own OpenGl backend we can:
- have pseudo 3d rendering via a shader which can take normals and light sources into account
- have fade in and fade out effects for single tiles or even whole layers
- have the possibility to use post processing shaders on layers for cool effects
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new featureFunctional additionsFunctional additions