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Implement Enhanced Input Infrastructure (TIRInput) #4

@AndersonGACFilho

Description

@AndersonGACFilho

Description
Create the Input module to map Enhanced Input Actions to Gameplay Tags.

Tasks

  1. Module Setup
    • Create TIRInput Module (Dependencies: EnhancedInput, TIRCore).
  2. Data Assets
    • Create UTIRInputConfig (Map UInputAction -> FGameplayTag).
  3. Components
    • Create UTIREnhancedInputComponent (Wrapper for Tag-based binding).
  4. Input Assets
    • Create Input Actions: IA_Move, IA_Look, IA_Fire, IA_Dash.
    • Configure IMC_Default (Input Mapping Context).

Acceptance Criteria

  • Input actions trigger corresponding Gameplay Tags in C++ logs.

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