**Description** Create the Input module to map Enhanced Input Actions to Gameplay Tags. **Tasks** 1. **Module Setup** - [ ] Create `TIRInput` Module (Dependencies: `EnhancedInput`, `TIRCore`). 2. **Data Assets** - [ ] Create `UTIRInputConfig` (Map `UInputAction` -> `FGameplayTag`). 3. **Components** - [ ] Create `UTIREnhancedInputComponent` (Wrapper for Tag-based binding). 4. **Input Assets** - [ ] Create Input Actions: `IA_Move`, `IA_Look`, `IA_Fire`, `IA_Dash`. - [ ] Configure `IMC_Default` (Input Mapping Context). **Acceptance Criteria** - Input actions trigger corresponding Gameplay Tags in C++ logs.
Description
Create the Input module to map Enhanced Input Actions to Gameplay Tags.
Tasks
TIRInputModule (Dependencies:EnhancedInput,TIRCore).UTIRInputConfig(MapUInputAction->FGameplayTag).UTIREnhancedInputComponent(Wrapper for Tag-based binding).IA_Move,IA_Look,IA_Fire,IA_Dash.IMC_Default(Input Mapping Context).Acceptance Criteria