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Implement Base Combat & Health #6

@AndersonGACFilho

Description

@AndersonGACFilho

Description
Implement the actor components responsible for Health and basic Weapon firing.

Tasks

  1. Components
    • Create UTIRHealthComponent (Implements ITirDamageable).
    • Create UTIRWeaponComponent (Spawning logic).
  2. Actors
    • Create ATIRProjectileBase (Movement + Collision).
  3. Logic
    • Handle TakeDamage calls.
    • Broadcast OnDeath event.

Acceptance Criteria

  • Player can fire a projectile.
  • Projectile destroys itself on impact.
  • Target dummy receives damage logs.

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