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\chapter*{Introduction}
\begin{multicols}{2}
\subsection*{Overview}
\begin{itemize}
\item
\Gls{bind} is yet another fantasy RPG about killing ogres for gold pieces.
\item
\Gls{bind} is an `adult game', meaning we all have jobs and such, so our games should demand as little homework as possible.
\item
\Gls{bind} will answer every question with $4D6$ or less, guaranteed.
\item
\Gls{bind} has no house-rules, and never will.
Everyone has complete access to the files so you can just change the rules, and re-print the \gls{pdf}.
\item
\Gls{bind} uses the unstoppable \glsentryfull{piy} distribution model.
\end{itemize}
\subsection*{Context}
\Gls{bind} was designed to be easy to learn and snappy, with short rules at the start of each module, and one roll to resolve everything.
However, incomplete rules eventually lead to problems.
\begin{itemize}
\item
A player will ask about the limits of their character's abilities.
Just how big a weapon can they use in one hand?
\item
Another will ask exactly what this or that \gls{skill} covers, and when it should be used.
\item
Players will want more Knacks and Spells for their characters.
\item
Every time players ask about trying something new in combat, the \gls{gm} has to make another ruling on the spot, and hope that the ruling won't cause problems later.
\item
Every time players ask about trying something new outside of combat, the same problem occurs.
How do they make poisons?
Or their own equipment?
\end{itemize}
These extended rules have built up over many \glspl{campaign} and years, and with many friends.
Every rule is rock-solid and reliable, or an attempt to fix the previous rule, which turned out to be completely unworkable.
\subsection*{Special Thanks \ldots}
\subsubsection*{to the Artists}
\paragraph{Neil McDonnell} for the basic photograph which became the Polymorph image on page \pageref{Roch_Hercka/polymorph},
\paragraph{Roch Hercka} for the many wonderful pencil sketches (pages
\pageref{Roch_Hercka/cave_fight},
\pageref{Roch_Hercka/dwarf_encumbrance},
\pageref{Roch_Hercka/vitals_shot},
\pageref{Roch_Hercka/stances},
\pageref{Roch_Hercka/conjuration_right},
\pageref{Roch_Hercka/dwarvish_runes},
\pageref{Roch_Hercka/polymorph},
\pageref{Roch_Hercka/flashing_light}).
Find him at artstation.com/hertz.
\subsubsection*{and to the playtesters} Marri Russell, Ross Oliver, Reiss McGee, David Smith, Michael Dyson, Ryan Trotter, Maggie Anderson,
D\'{o}nal Emerson, Christopher Taylor, June Strang,
Necro (Bojan), Jigzo, Nibbly, Reavy,
Aleksej, Mihailo, and Proxy,
Matija, Michael, Milijana, Niki, Nina, Ogie\'n,
and Ross.
\subsubsection*{Others}
Thanks to
\texttt{Anth0rx} for their keen eye for detail,
Ari-Matti Piippo and Alice I. Cecile for their insightful comments,
Irina for the intro,
and Florent Rougon for inspiration on the box-lines code.
\subsection*{Licence}
\Gls{bind} is open source, and available under the {\tt GNU General Public License 3} or (at your option) any later version.
You have full access to all the \href{https://gitlab.com/bindrpg/core}{source files}, including art, and the right to change anything and share those changes with others.
\begin{center}
\input{qr.tex}
Found an issue?
Send it here.
\index{Fixing Problems}
\end{center}
\end{multicols}