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I've managed to get BulletSharp working for me, and it seems great, but I was wondering if it is possible to get it working with .NET Core?
I've been experimenting with .NET Core 2.1 console apps and was hoping to use the physics there, but I don't have the faintest clue how the code/DLL generation is happening.
Would be stellar if .NET Core was supported, or if I could be pointed to resources to help implement support myself if it's a matter of effort.
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