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keyboard-input.py
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72 lines (56 loc) · 1.28 KB
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# test_model.py
import numpy as np
from grabscreen import grab_screen
import time
from directkeys import PressKey,ReleaseKey, UP, DOWN
from getkeys import key_check
import random
import win32con
t_time = 0.09
def up():
PressKey(UP)
#ReleaseKey(DOWN)
#time.sleep(t_time)
#ReleaseKey(UP)
def down():
PressKey(DOWN)
#ReleaseKey(UP)
#time.sleep(t_time)
#ReleaseKey(DOWN)
def release():
ReleaseKey(DOWN)
ReleaseKey(UP)
def main():
"""
last_time = time.time()
for i in list(range(4))[::-1]:
print(i+1)
time.sleep(1)
"""
paused = False
while(True):
time.sleep(1)
keys = key_check()
if not paused:
opt = random.randint(0,2)
print (opt)
if opt == 1:
up()
release()
elif opt == 0:
down()
release()
"""
else:
release()
"""
# p pauses game and can get annoying.
if 'T' in keys:
if paused:
paused = False
time.sleep(1)
else:
paused = True
release()
time.sleep(1)
main()