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Copy pathscripts.lua
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352 lines (295 loc) · 10.2 KB
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--------
--Info--
--------
function crystal_generator.set_gen_info(pos)
local meta = minetest.get_meta(pos)
local activeString = "Idle"
local active = meta:get_int("active")
if active == 1 then activeString = "Has No Network" end
if active == 2 then activeString = "Active" end
local metaString = "Crystal MV Generator " .. activeString;
if active == 2 then
metaString = metaString .. " (" .. tostring(meta:get_int("MV_EU_supply")) .. " EU for " .. tostring(meta:get_int("time_left")) .. "s)"
end
metaString = metaString .. "\nBounds: " .. tostring(meta:get_int("xmin")) .. ", "
.. tostring(meta:get_int("xmax")) .. " to "
.. tostring(meta:get_int("zmin")) .. ", "
.. tostring(meta:get_int("zmax"))
if meta:get_int("casetop") == 0 then
metaString = metaString .. "\nThis generator is not encased and is leaking radiation!"
end
meta:set_string("infotext", metaString)
end
----------------
--Toggle State--
----------------
function crystal_generator.toggle_gen_state(pos)
local meta = minetest.get_meta(pos)
if meta:get_int("active") > 0 then
meta:set_int("active", 0)
meta:set_int("MV_EU_supply", 0)
meta:set_int("time_left", 0)
minetest.swap_node(pos, {name = "crystal_generator:machine_inactive"})
else
meta:set_int("active", 1)
minetest.swap_node(pos, {name = "crystal_generator:machine_active"})
local top = crystal_generator.check_glass(pos, {xmin = meta:get_int("xmin"),
zmin = meta:get_int("zmin"),
xmax = meta:get_int("xmax"),
zmax = meta:get_int("zmax")})
meta:set_int("casetop", top)
end
crystal_generator.set_gen_info(pos)
end
---------------
--Check Glass--
---------------
function crystal_generator.check_glass(pos, bounds)
local top = 0
for i = 1, 10 do
if minetest.get_node(vector.new(bounds.xmin+1, pos.y + i, bounds.zmin)).name == "crystal_generator:glass" then
top = i
end
end
-- No Glass at origin check
if top == 0 then return 0 end
for x = bounds.xmin + 1, bounds.xmax - 1 do
for z = bounds.zmin + 1, bounds.zmax - 1 do
if minetest.get_node(vector.new(x, pos.y + top + 1, z)).name ~= "crystal_generator:glass" then
-- No Glass at top
return 0
end
end
end
for x = bounds.xmin + 1, bounds.xmax - 1 do
for y = 1, top do
if minetest.get_node(vector.new(x, pos.y + y, bounds.zmin)).name ~= "crystal_generator:glass" then
--No glass on z sides
return 0
end
if minetest.get_node(vector.new(x, pos.y + y, bounds.zmax)).name ~= "crystal_generator:glass" then
--No glass on z
return 0
end
end
end
for z = bounds.zmin + 1, bounds.zmax - 1 do
for y = 1, top do
if minetest.get_node(vector.new(bounds.xmin, pos.y + y, z)).name ~= "crystal_generator:glass" then
--No glass on x sides
return 0
end
if minetest.get_node(vector.new(bounds.xmax, pos.y + y, z)).name ~= "crystal_generator:glass" then
--No glass on x sides
return 0
end
end
end
-- All good
return top
end
---------
--Setup--
---------
function crystal_generator.check_gen_setup(pos)
if minetest.get_node(vector.new(pos.x-1, pos.y, pos.z)).name ~= "crystal_generator:frame" then
--No frame behind generator
return "Generator requires a frame!"
end
--Initialize Variables
local xmin, xmax, zmin, zmax
local sizeX, sizeZ
local size = 0
local equal = true
xmax = pos.x - 1
--Check front row for symmetry
while minetest.get_node(vector.new(pos.x-1, pos.y, pos.z + size)).name == "crystal_generator:frame" do
if minetest.get_node(vector.new(pos.x-1, pos.y, pos.z - size)).name == "crystal_generator:frame" then
size = size + 1
else
--Not symmetrical Z
return "Generator must be centered!"
end
end
if minetest.get_node(vector.new(pos.x-1, pos.y, pos.z - size)).name == "crystal_generator:frame" then
--Not symmetrical Z
return "Generator must be centered!"
end
zmin = pos.z - size
zmax = pos.z + size
sizeZ = size
size = 0
-- Check for side rows
while minetest.get_node(vector.new(pos.x - 2 - size, pos.y, zmin)).name == "crystal_generator:frame" do
if minetest.get_node(vector.new(pos.x - 2 - size, pos.y, zmax)).name == "crystal_generator:frame" then
size = size + 1
else
--Not symmetrical X
return "Generator must form a borderless rectangle!"
end
end
if minetest.get_node(vector.new(pos.x - 2 - size, pos.y, zmax)).name == "crystal_generator:frame" then
--Not symmetrical X
return "Generator must form a borderless rectangle!"
end
sizeX = size
xmin = pos.x - 2 - sizeX
for i = zmin + 1, zmax - 1 do
if minetest.get_node(vector.new(xmin, pos.y, i)).name ~= "crystal_generator:frame" then
--Not complete
return "Generator must form a borderless rectangle!"
end
end
-- Unique Generator Index - Unused
-- local genIndex = os.time()
-- math.randomseed(genIndex)
-- local genIndex = tostring(os.time()) .. tostring(math.random(0, 9999))
local top = crystal_generator.check_glass(pos, {xmin = xmin, zmin = zmin, xmax = xmax, zmax = zmax})
--Set frame owner
for i = zmin + 1, zmax - 1 do
frame = minetest.get_meta({x = xmin, y = pos.y, z = i})
frame:set_string("genIndex", genIndex);
frame:set_int("genX", pos.x);
frame:set_int("genY", pos.y);
frame:set_int("genZ", pos.z);
frame = minetest.get_meta({x = xmax, y = pos.y, z = i})
frame:set_string("genIndex", genIndex);
frame:set_int("genX", pos.x);
frame:set_int("genY", pos.y);
frame:set_int("genZ", pos.z);
end
for i = xmin + 1, xmax - 1 do
frame = minetest.get_meta({x = i, y = pos.y, z = zmin})
frame:set_string("genIndex", genIndex);
frame:set_int("genX", pos.x);
frame:set_int("genY", pos.y);
frame:set_int("genZ", pos.z);
frame = minetest.get_meta({x = i, y = pos.y, z = zmax})
frame:set_string("genIndex", genIndex);
frame:set_int("genX", pos.x);
frame:set_int("genY", pos.y);
frame:set_int("genZ", pos.z);
end
local meta = minetest.get_meta(pos)
meta:set_int("casetop", top)
meta:set_int("xmin", xmin)
meta:set_int("xmax", xmax)
meta:set_int("zmin", zmin)
meta:set_int("zmax", zmax)
meta:set_int("active", 0)
meta:set_string("genIndex", genIndex)
minetest.swap_node(pos, {name = "crystal_generator:machine_inactive"})
crystal_generator.set_gen_info(pos)
return "Generator set up successfully."
end
---------------------
--Generator Process--
---------------------
function crystal_generator.generator_process(pos)
local meta = minetest.get_meta(pos)
-- Check Casing
meta:set_int("casetop", crystal_generator.check_glass(pos,
{xmin = meta:get_int("xmin"),
zmin = meta:get_int("zmin"),
xmax = meta:get_int("xmax"),
zmax = meta:get_int("zmax")}))
meta:set_int("active", 2)
local top = meta:get_int("casetop")
local encased = true
if top == 0 then
encased = false
top = 8
end
--Spawn crystal particles
for y = pos.y + top, pos.y, - 1 do
for z = meta:get_int("zmin") + 1, meta:get_int("zmax") - 1 do
for x = meta:get_int("xmin") + 1, meta:get_int("xmax") - 1 do
node = minetest.get_node(vector.new(x, y, z)).name
if encased then
if node == "air" and math.random(0, 7) == 0 then
minetest.add_particle({
pos = {x = x, y = y, z = z},
velocity = {x = (math.random()-0.5)*2, y = (math.random()-0.5)*2, z = (math.random()-0.5)*2},
acceleration = {x = 0, y = 0, z = 0},
expirationtime = 3,
size = 1,
collisiondetection = true,
vertical = false,
texture = "caverealms_glow_crystal.png"
})
end
else
if node == "air" and math.random(0, 5) == 0 then
minetest.add_particle({
pos = {x = x, y = y, z = z},
velocity = {x = (math.random()-0.5)*4, y = (math.random()-0.5)*4, z = (math.random()-0.5)*4},
acceleration = {x = 0, y = 0, z = 0},
expirationtime = 3,
size = 2,
collisiondetection = false,
vertical = false,
texture = "caverealms_glow_crystal.png"
})
end
end
end
end
end
if meta:get_int("time_left") and meta:get_int("time_left") > 0 then
meta:set_int("time_left", meta:get_int("time_left") - 1)
else
--Scan for new crystal
power = (function()
local base_power = 200
if not encased then base_power = base_power * 0.7 end
local depleted = false
for y = pos.y + top, pos.y, -1 do
for z = meta:get_int("zmin") + 1, meta:get_int("zmax") - 1 do
for x = meta:get_int("xmin") + 1, meta:get_int("xmax") - 1 do
node = minetest.get_node(vector.new(x, y, z)).name
if node == "caverealms:glow_crystal" or node == "caverealms:glow_emerald" or
node == "caverealms:glow_mese" or node == "caverealms:glow_ruby" or
node == "caverealms:glow_amethyst" then
if not depleted then
minetest.swap_node(vector.new(x, y, z), {name = "crystal_generator:depleted_crystal"})
depleted = true
else
if node == "caverealms:glow_crystal" then return base_power * 1.0 end
if node == "caverealms:glow_emerald" then return base_power * 1.2 end
if node == "caverealms:glow_mese" then return base_power * 2.5 end
if node == "caverealms:glow_ruby" then return base_power * 2.0 end
if node == "caverealms:glow_amethyst" then return base_power * 1.5 end
end
end
end
end
end
return 0
end)()
if power > 0 then
meta:set_int("MV_EU_supply", power)
meta:set_int("time_left", 150)
else
meta:set_int("active", 0)
meta:set_int("MV_EU_supply", 0)
meta:set_int("time_left", 0)
crystal_generator.set_gen_info(pos)
minetest.swap_node(pos, {name = "crystal_generator:machine_inactive"})
end
end
crystal_generator.set_gen_info(pos)
end
---------------------
--Frame Destruction--
---------------------
function crystal_generator.gen_frame_destroyed(pos)
local meta = minetest.get_meta(pos)
if meta:get_int("genX") ~= 0 or meta:get_int("genY") ~= 0 or meta:get_int("genZ") ~= 0 then
local genPos = vector.new(meta:get_int("genX"), meta:get_int("genY"), meta:get_int("genZ"))
local generator = minetest.get_node(genPos)
if generator.name == "crystal_generator:machine_inactive" or generator.name == "crystal_generator:machine_active" then
-- Disable the generator because a frame has been broken
minetest.swap_node(genPos, {name = "crystal_generator:machine"})
end
end
end