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Basic Core Components and Systems Transform Component - A component that holds the position, rotation, and scale of an object in 2D space. Image Renderer Component - A component that renders a 2D sprite to the screen. Animation System - A system that handles 2D sprite animation. Physics Systems and Components Audio System - A system that handles playing and managing audio files. UI System - A system that handles rendering and managing user interface elements. Camera System - A system that handles camera movement and rendering. And Scene Managers unrelated to the ECS
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