-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathNotificationSettingsTableViewController.m
More file actions
237 lines (208 loc) · 8.54 KB
/
NotificationSettingsTableViewController.m
File metadata and controls
237 lines (208 loc) · 8.54 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
//
// NotificationSettingsTableViewController.m
// Clone
//
// Created by Deja Jackson on 6/18/15.
// Copyright © 2015 Pixel by Pixel Games. All rights reserved.
//
#import "NotificationSettingsTableViewController.h"
#import "KVNProgress.h"
@interface NotificationSettingsTableViewController ()
@end
@implementation NotificationSettingsTableViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
#define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]
self.likesSwitch.onTintColor = UIColorFromRGB(0x1c9ef1);
self.commentsSwitch.onTintColor = UIColorFromRGB(0x1c9ef1);
self.followsSwitch.onTintColor = UIColorFromRGB(0x1c9ef1);
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
// Do any setup as soon as the view becomes visible.
// Look through the user's settings. If some things are on, turn the switches on.
NSNumber *likeSetting = [[PFUser currentUser] objectForKey:@"pushlikes"];
if (likeSetting) {
if (likeSetting == [NSNumber numberWithBool:YES]) {
self.likesSwitch.on = YES;
} else if (likeSetting == [NSNumber numberWithBool:NO]) {
self.likesSwitch.on = NO;
}
} else {
[[PFUser currentUser] setObject:[NSNumber numberWithBool:YES] forKey:@"pushlikes"];
[[PFUser currentUser] saveInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
if (error) {
[self showErrorNotification];
[[PFUser currentUser] saveEventually];
}
}];
}
NSNumber *commentSetting = [[PFUser currentUser] objectForKey:@"pushcomments"];
if (commentSetting) {
if (commentSetting == [NSNumber numberWithBool:YES]) {
self.commentsSwitch.on = YES;
} else if (commentSetting == [NSNumber numberWithBool:NO]) {
self.commentsSwitch.on = NO;
}
} else {
[[PFUser currentUser] setObject:[NSNumber numberWithBool:YES] forKey:@"pushcomments"];
[[PFUser currentUser] saveInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
if (error) {
[self showErrorNotification];
[[PFUser currentUser] saveEventually];
}
}];
}
NSNumber *messagesSetting = [[PFUser currentUser] objectForKey:@"pushmessages"];
if (messagesSetting) {
if (messagesSetting == [NSNumber numberWithBool:YES]) {
} else if (messagesSetting == [NSNumber numberWithBool:NO]) {
}
} else {
[[PFUser currentUser] setObject:[NSNumber numberWithBool:YES] forKey:@"pushmessages"];
[[PFUser currentUser] saveInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
if (error) {
[self showErrorNotification];
[[PFUser currentUser] saveEventually];
}
}];
}
if ([[PFUser currentUser] objectForKey:@"pushfollows"]) {
if ([[[PFUser currentUser] objectForKey:@"pushfollows"] isEqualToNumber:[NSNumber numberWithBool:YES]]) {
self.followsSwitch.on = YES;
} else {
self.followsSwitch.on = NO;
}
} else {
[[PFUser currentUser] setObject:[NSNumber numberWithBool:YES] forKey:@"pushfollows"];
[[PFUser currentUser] saveInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
if (error) {
[self showErrorNotification];
[[PFUser currentUser] saveEventually];
}
}];
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)likeSwitchChanged:(UISwitch *)sender {
if ([sender isOn]) {
[[PFUser currentUser] setObject:[NSNumber numberWithBool:YES] forKey:@"pushlikes"];
[[PFUser currentUser] saveInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
if (error) {
[self showErrorNotification];
[[PFUser currentUser] saveEventually];
}
}];
} else {
[[PFUser currentUser] setObject:[NSNumber numberWithBool:NO] forKey:@"pushlikes"];
[[PFUser currentUser] saveInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
if (error) {
[self showErrorNotification];
[[PFUser currentUser] saveEventually];
}
}];
}
}
- (IBAction)commentSwitchChanged:(UISwitch *)sender {
if ([sender isOn]) {
[[PFUser currentUser] setObject:[NSNumber numberWithBool:YES] forKey:@"pushcomments"];
[[PFUser currentUser] saveInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
if (error) {
[self showErrorNotification];
[[PFUser currentUser] saveEventually];
}
}];
} else {
[[PFUser currentUser] setObject:[NSNumber numberWithBool:NO] forKey:@"pushcomments"];
[[PFUser currentUser] saveInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
if (error) {
[self showErrorNotification];
[[PFUser currentUser] saveEventually];
}
}];
}
}
- (IBAction)newMessagesSwitchSwitched:(UISwitch *)sender {
if (sender.isOn) {
[[PFUser currentUser] setObject:[NSNumber numberWithBool:YES] forKey:@"pushmessages"];
[[PFUser currentUser] saveInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
if (error) {
[self showErrorNotification];
[[PFUser currentUser] saveEventually];
}
}];
}
}
- (IBAction)newFollowersSwitched:(UISwitch *)sender {
if (sender.isOn) {
[[PFUser currentUser] setObject:[NSNumber numberWithBool:YES] forKey:@"pushfollows"];
[[PFUser currentUser] saveInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
if (error) {
[self showErrorNotification];
[[PFUser currentUser] saveEventually];
}
}];
} else {
[[PFUser currentUser] setObject:[NSNumber numberWithBool:NO] forKey:@"pushfollows"];
[[PFUser currentUser] saveInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
if (error) {
[self showErrorNotification];
[[PFUser currentUser] saveEventually];
}
}];
}
}
- (void)showErrorNotification {
[KVNProgress showErrorWithStatus:NSLocalizedString(@"Couldn't save your profile", @"error")];
}
#pragma mark - Table view data source
/*
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:<#@"reuseIdentifier"#> forIndexPath:indexPath];
// Configure the cell...
return cell;
}
*/
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end