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Switching build target platform to android breaks the game #2

@R-N

Description

@R-N

Describe the bug
Switching build target platform to android breaks the game. White screen, then I fall and some colors at the bottom (which I think are the broken rendering of the voxel terrain). Nothing happens then, it just kind of stuck.

To Reproduce
Steps to reproduce the behavior:

  1. Load project in Unity 2021 LTS
  2. Switch build target platform to android
  3. Load the Test scene
  4. Play in editor

Expected behavior
The game loads fine. I fall then I can walk around. Destroy voxel with left click and place voxel with right click.

Screenshots
image

Desktop (please complete the following information):

  • OS: Windows 11 21H2
  • Unity 2021 LTS
  • Ryzen 5 4500U, 8GB RAM

Additional context
It runs fine when targeting Windows.

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