The Player currently has a collider around their sprite. The map tiles also have a collider around their sprite.
We want the Player to be able to move up to the wall without letting them move any further when a collider around their legs interacts with the wall. Our current problem is needing the colliders around the entire Player's sprite for hit detection.
The Player currently has a collider around their sprite. The map tiles also have a collider around their sprite.
We want the Player to be able to move up to the wall without letting them move any further when a collider around their legs interacts with the wall. Our current problem is needing the colliders around the entire Player's sprite for hit detection.