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rectIntersect.py
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59 lines (47 loc) · 1.61 KB
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import pygame, random, time
def intersect(p1, p2):
return (p1[0] < p2[2] and p1[2] > p2[0] and p1[1] > p2[3] and p1[3] < p2[1])
def main():
w = 250
h = 250
pygame.init()
screen = pygame.display.set_mode((w, h))
screenrect = screen.get_rect()
background = pygame.Surface(screen.get_size())
background.fill((255,255,255))
background = background.convert()
screen.blit(background, (0,0))
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
run = False
p1 = []
p1.append(random.randrange(w//2))
p1.append(random.randrange(h//2))
p1.append(random.randrange(p1[0], w))
p1.append(random.randrange(p1[1], h))
p2 = []
p2.append(random.randrange(w//2))
p2.append(random.randrange(h//2))
p2.append(random.randrange(p2[0], w))
p2.append(random.randrange(p2[1], h))
rect1 = pygame.Surface((p1[2] - p1[0], p1[3] - p1[1]))
rect1.fill((255, 0, 0))
rect2 = pygame.Surface((p2[2] - p2[0], p2[3] - p2[1]))
rect2.fill((0, 0, 255))
if intersect(p1, p2):
background.fill((255, 200, 200))
else:
background.fill((200, 255, 200))
screen.blit(background, (0,0))
screen.blit(rect1, (p1[0], p1[1]))
screen.blit(rect2, (p2[0], p2[1]))
pygame.display.flip()
time.sleep(0.1)
pygame.quit()
if __name__ == '__main__':
main()