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39 lines (30 loc) · 889 Bytes
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Copy pathGraphicsSystem.h
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39 lines (30 loc) · 889 Bytes
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#ifndef _GRAPHICS_SYSTEM_H_
#define _GRAPHICS_SYSTEM_H_
#include "Animation.h"
#include "Color.h"
#include "Font.h"
#include <Trackable.h>
int initSDL();
class GraphicsSystem : public Trackable
{
public:
GraphicsSystem(int width, int height);
GraphicsSystem();
~GraphicsSystem();
void drawBuffer(GraphicsBuffer* buffer, Vector2 location);
void drawSprite(Sprite* sprite, Vector2 location);
void drawAnimation(Animation* ani, Vector2 location);
void writeText(Vector2 location, Font font, Color color, string text);
void toggleFullscreen();
void cleanUp();
void clear(Color color);
void clear(GraphicsBuffer &buffer, Color color);
inline int getWidth() { return mDisplay->w; };
inline int getHeight() { return mDisplay->h; };
inline void flipDisplay() { SDL_Flip(mBackBuffer); };
private:
SDL_Surface* mDisplay;
SDL_Surface* mBackBuffer;
bool fullScreen;
};
#endif