The Flash toolset is really powerful, but some of the .fla files in my assets have low frame rates, so the swfclip in Unity appears to be choppy and discontinuous. Is there any way to approach this from the swf perspective, maybe through interpolation or some other method, to increase the frame rate of a section of animation and optimize the jerky ones? Like turning a 3-second 20-frames animation into a 3-second 40-frame animiation.
The Flash toolset is really powerful, but some of the .fla files in my assets have low frame rates, so the swfclip in Unity appears to be choppy and discontinuous. Is there any way to approach this from the swf perspective, maybe through interpolation or some other method, to increase the frame rate of a section of animation and optimize the jerky ones? Like turning a 3-second 20-frames animation into a 3-second 40-frame animiation.