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AutoRepair.lua
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275 lines (210 loc) · 9.27 KB
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--
-- AutoRepair
-- Copyright (C) Bobster82
--
local modDir = g_currentModDirectory;
source(Utils.getFilename("Gui/AutoRepairUI.lua", modDir));
source(Utils.getFilename("Events/ArSyncEvent.lua", modDir));
source(Utils.getFilename("Events/ArSettingsEvent.lua", modDir));
-- Main table
AutoRepair = {};
AutoRepair.name = "AutoRepair";
AutoRepair.guiName = "AutoRepairUI";
-- Settings SinglePlayer (or global)
AutoRepair.timeToUpdate = 30000; -- we check every 30000 msec (30 sec) (default) if we need to repair/repaint/clean a vehicle and or tool. (Global)
AutoRepair.dmgThreshold = 5; -- 5% damage (default)
AutoRepair.wearThreshold = 5; -- 5% damage to paint (default)
AutoRepair.dirtThreshold = 5; -- 5% dirty (default)
AutoRepair.doRepair = true;
AutoRepair.doRepaint = false;
AutoRepair.doWash = false;
-- Settings MultiPlayer
AutoRepair.mp = {};
AutoRepair.mp.isActive = false;
AutoRepair.mp.farms = {};
for i = 1, 8, 1 do table.insert(AutoRepair.mp.farms, i, {farmId = i}); end; -- max farms is 8
AutoRepair.mp.useGlobal = true; -- use same settings for all farms?
AutoRepair.timer = 0;
AutoRepair.firstRun = true;
AutoRepair.isServer = false;
addModEventListener(AutoRepair);
--################################
-- FS loadMap
function AutoRepair:loadMap()
AutoRepair:init();
FSBaseMission.registerActionEvents = Utils.appendedFunction(FSBaseMission.registerActionEvents, AutoRepair.RegisterActionEvents);
FSBaseMission.saveSavegame = Utils.appendedFunction(FSBaseMission.saveSavegame, AutoRepair.saveSavegame);
AutoRepair.loadStoredXML();
print(string.format("** %s, version: %s, by: %s **", AutoRepair.name, AutoRepair.version, AutoRepair.author));
end;
function AutoRepair:RegisterActionEvents()
local ok, eventId = InputBinding.registerActionEvent(g_inputBinding, InputAction.AR_openMenu, self, AutoRepair.openSettingsMenu ,false ,true ,false ,true, nil);
if (ok) then
g_inputBinding.events[eventId].displayIsVisible = true;
end;
end;
-- FS update
function AutoRepair:update(dt)
if (self.firstRun) then
self.mp.isActive = g_currentMission.missionDynamicInfo.isMultiplayer;
self.isServer = g_currentMission:getIsServer();
if (not self.isServer and self.mp.isActive) then
ArSyncEvent.sendEvent(); -- Sync with server
end;
self.firstRun = false;
end;
-- If not server no need to go further
if (not self.isServer) then return; end;
if (self.timer > self.timeToUpdate) then
if (self.mp.useGlobal) then self:spUpdate();
else self:mpUpdate(); end;
self.timer = 0;
end;
self.timer = self.timer + dt;
end;
function AutoRepair:spUpdate()
for _, vehicle in ipairs(g_currentMission.vehicles) do
if (vehicle.ownerFarmId ~= 0) then
-- Repair
if (self.doRepair and vehicle.getDamageAmount) then
if (vehicle:getDamageAmount() > self.dmgThreshold /100) then
if (vehicle.repairVehicle) then vehicle:repairVehicle(); end;
end;
end;
-- Repaint
if (self.doRepaint and vehicle.getWearTotalAmount) then
if (vehicle:getWearTotalAmount() > self.wearThreshold /100) then
if (vehicle.repaintVehicle) then vehicle:repaintVehicle(); end;
end;
end;
-- Wash
if (self.doWash and vehicle.getDirtAmount) then
if (vehicle:getDirtAmount() > self.dirtThreshold /100) then
for _, node in pairs(vehicle.spec_washable.washableNodes) do
vehicle:setNodeDirtAmount(node, 0);
end;
end;
end;
--
end;
end;
end;
function AutoRepair:mpUpdate()
for _, vehicle in ipairs(g_currentMission.vehicles) do
if (vehicle.ownerFarmId ~= 0) then
local farmId = vehicle.ownerFarmId;
-- Repair
if (self.mp.farms[farmId].doRepair and vehicle.getDamageAmount) then
if (vehicle:getDamageAmount() > self.mp.farms[farmId].dmgThreshold /100) then
if (vehicle.repairVehicle) then vehicle:repairVehicle(); end;
end;
end;
-- Repaint
if (self.mp.farms[farmId].doRepaint and vehicle.getWearTotalAmount) then
if (vehicle:getWearTotalAmount() > self.mp.farms[farmId].wearThreshold /100) then
if (vehicle.repaintVehicle) then vehicle:repaintVehicle(); end;
end;
end;
-- Wash
if (self.mp.farms[farmId].doWash and vehicle.getDirtAmount) then
if (vehicle:getDirtAmount() > self.mp.farms[farmId].dirtThreshold /100) then
for _, node in pairs(vehicle.spec_washable.washableNodes) do
vehicle:setNodeDirtAmount(node, 0);
end;
end;
end;
--
end;
end;
end;
function AutoRepair:init()
local modDesc = loadXMLFile("modDesc", modDir .. "modDesc.xml");
AutoRepair.name = getXMLString(modDesc, "modDesc.title.en");
AutoRepair.version = getXMLString(modDesc, "modDesc.version");
AutoRepair.author = getXMLString(modDesc, "modDesc.author");
g_gui:loadProfiles(modDir.."Gui/guiProfiles.xml");
MainUI = AutoRepairUI.new();
g_gui:loadGui(modDir.."Gui/AutoRepairUI.xml", AutoRepair.guiName , MainUI);
end;
function AutoRepair:openSettingsMenu()
-- Only admin in MP can change settings
if (not g_currentMission.isMasterUser) then
g_currentMission:showBlinkingWarning(g_i18n:getText("AR_warning_noAdmin"));
return;
end;
if not g_gui:getIsGuiVisible() then
g_gui:showDialog(AutoRepair.guiName);
end;
end;
-- ### SAVE
function AutoRepair.saveSavegame()
-- Only the server needs to save in MP game
if (g_server ~= nil) then
local xmlFilePath = AutoRepair.getXMLPath();
local xmlFile = createXMLFile(AutoRepair.name, xmlFilePath, AutoRepair.name);
setXMLString(xmlFile, "AutoRepair.author", AutoRepair.author);
setXMLString(xmlFile, "AutoRepair.version", AutoRepair.version);
setXMLBool(xmlFile, "AutoRepair.doRepair", AutoRepair.doRepair);
setXMLBool(xmlFile, "AutoRepair.doRepaint", AutoRepair.doRepaint);
setXMLBool(xmlFile, "AutoRepair.doWash", AutoRepair.doWash);
setXMLInt(xmlFile, "AutoRepair.timeToUpdate", AutoRepair.timeToUpdate);
setXMLInt(xmlFile, "AutoRepair.dmgThreshold", AutoRepair.dmgThreshold);
setXMLInt(xmlFile, "AutoRepair.wearThreshold", AutoRepair.wearThreshold);
setXMLInt(xmlFile, "AutoRepair.dirtThreshold", AutoRepair.dirtThreshold);
if (AutoRepair.mp.isActive) then
setXMLBool(xmlFile, "AutoRepair.useGlobal", AutoRepair.mp.useGlobal);
for farmId, _ in ipairs(AutoRepair.mp.farms) do
local key = "AutoRepair.mp.farms.farm" .. tostring(farmId);
setXMLBool(xmlFile, key..".doRepair", AutoRepair.mp.farms[farmId].doRepair);
setXMLBool(xmlFile, key..".doRepaint", AutoRepair.mp.farms[farmId].doRepaint);
setXMLBool(xmlFile, key..".doWash", AutoRepair.mp.farms[farmId].doWash);
setXMLInt(xmlFile, key..".dmgThreshold", AutoRepair.mp.farms[farmId].dmgThreshold);
setXMLInt(xmlFile, key..".wearThreshold", AutoRepair.mp.farms[farmId].wearThreshold);
setXMLInt(xmlFile, key..".dirtThreshold", AutoRepair.mp.farms[farmId].dirtThreshold);
end;
end;
saveXMLFile(xmlFile);
print ("[AR] saved to xml file");
end;
end;
function AutoRepair.loadStoredXML()
if (g_server == nil) then return; end;
local xmlFilePath = AutoRepair.getXMLPath();
if fileExists(xmlFilePath) then
local xmlFile = loadXMLFile(AutoRepair.name, xmlFilePath);
AutoRepair.readFromXML(xmlFile);
delete(xmlFile);
end;
end;
function AutoRepair.readFromXML(xmlFile)
if (xmlFile == nil) then return; end;
-- SP (or global) load settings
AutoRepair.doRepair = Utils.getNoNil(getXMLBool(xmlFile, "AutoRepair.doRepair"), AutoRepair.doRepair);
AutoRepair.doRepaint = Utils.getNoNil(getXMLBool(xmlFile, "AutoRepair.doRepaint"), AutoRepair.doRepaint);
AutoRepair.doWash = Utils.getNoNil(getXMLBool(xmlFile, "AutoRepair.doWash"), AutoRepair.doWash);
AutoRepair.timeToUpdate = Utils.getNoNil(getXMLInt(xmlFile, "AutoRepair.timeToUpdate"), AutoRepair.timeToUpdate);
AutoRepair.dmgThreshold = Utils.getNoNil(getXMLInt(xmlFile, "AutoRepair.dmgThreshold"), AutoRepair.dmgThreshold);
AutoRepair.wearThreshold = Utils.getNoNil(getXMLInt(xmlFile, "AutoRepair.wearThreshold"), AutoRepair.wearThreshold);
AutoRepair.dirtThreshold = Utils.getNoNil(getXMLInt(xmlFile, "AutoRepair.dirtThreshold"), AutoRepair.dirtThreshold);
AutoRepair.mp.useGlobal = Utils.getNoNil(getXMLBool(xmlFile, "AutoRepair.useGlobal"), AutoRepair.mp.useGlobal);
-- MP load settings (if nothing saved, use the saved SP settings or default)
for farmId, farm in ipairs(AutoRepair.mp.farms) do
local key = "AutoRepair.mp.farms.farm" .. tostring(farmId);
farm.doRepair = Utils.getNoNil(getXMLBool(xmlFile, key..".doRepair"), AutoRepair.doRepair);
farm.doRepaint = Utils.getNoNil(getXMLBool(xmlFile, key..".doRepaint"), AutoRepair.doRepaint);
farm.doWash = Utils.getNoNil(getXMLBool(xmlFile, key..".doWash"), AutoRepair.doWash);
farm.dmgThreshold = Utils.getNoNil(getXMLInt(xmlFile, key..".dmgThreshold"), AutoRepair.dmgThreshold);
farm.wearThreshold = Utils.getNoNil(getXMLInt(xmlFile, key..".wearThreshold"), AutoRepair.wearThreshold);
farm.dirtThreshold = Utils.getNoNil(getXMLInt(xmlFile, key..".dirtThreshold"), AutoRepair.dirtThreshold);
end;
print ("[AR] loaded from xml file");
end;
-- Returns the xml file path stored in savegame directory. Creates new if not exists
function AutoRepair.getXMLPath()
local path = g_currentMission.missionInfo.savegameDirectory;
if path ~= nil then
return path .. "/AutoRepair_config.xml";
else
return getUserProfileAppPath() .. "savegame" .. g_currentMission.missionInfo.savegameIndex .. "/AutoRepair_config.xml";
end;
end;