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BuildingEscape.sln
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87 lines (87 loc) · 5.96 KB
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28315.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{BD3F9B74-B090-4F8E-99F6-396A2E241A22}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{9601E5BF-51BA-4883-BB6F-7968DB1F2A9F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{B667ED03-EFE3-4091-B3DA-74F524D70F8A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BuildingEscape", "Intermediate\ProjectFiles\BuildingEscape.vcxproj", "{CD397FF3-63FB-4D9F-A646-8649A938722C}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{34507A12-8E2B-4E80-93E8-B3F7EB8ED78F}"
ProjectSection(SolutionItems) = preProject
C:\Program Files\Epic Games\UE_4.23\Engine\Extras\VisualStudioDebugging\UE4.natvis = C:\Program Files\Epic Games\UE_4.23\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|HTML5 = DebugGame Editor|HTML5
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|HTML5 = DebugGame|HTML5
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|HTML5 = Development Editor|HTML5
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|HTML5 = Development|HTML5
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|HTML5 = Shipping|HTML5
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B667ED03-EFE3-4091-B3DA-74F524D70F8A}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.DebugGame Editor|HTML5.ActiveCfg = Invalid|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{CD397FF3-63FB-4D9F-A646-8649A938722C}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{CD397FF3-63FB-4D9F-A646-8649A938722C}.DebugGame|HTML5.ActiveCfg = HTML5_DebugGame|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.DebugGame|HTML5.Build.0 = HTML5_DebugGame|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.DebugGame|Win32.Build.0 = DebugGame|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{CD397FF3-63FB-4D9F-A646-8649A938722C}.DebugGame|Win64.Build.0 = DebugGame|x64
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Development Editor|HTML5.ActiveCfg = Invalid|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Development Editor|Win64.Build.0 = Development_Editor|x64
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Development|HTML5.ActiveCfg = HTML5_Development|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Development|HTML5.Build.0 = HTML5_Development|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Development|Win32.ActiveCfg = Development|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Development|Win32.Build.0 = Development|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Development|Win64.ActiveCfg = Development|x64
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Development|Win64.Build.0 = Development|x64
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Shipping|HTML5.ActiveCfg = HTML5_Shipping|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Shipping|HTML5.Build.0 = HTML5_Shipping|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Shipping|Win32.ActiveCfg = Shipping|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Shipping|Win32.Build.0 = Shipping|Win32
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Shipping|Win64.ActiveCfg = Shipping|x64
{CD397FF3-63FB-4D9F-A646-8649A938722C}.Shipping|Win64.Build.0 = Shipping|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{B667ED03-EFE3-4091-B3DA-74F524D70F8A} = {BD3F9B74-B090-4F8E-99F6-396A2E241A22}
{CD397FF3-63FB-4D9F-A646-8649A938722C} = {9601E5BF-51BA-4883-BB6F-7968DB1F2A9F}
EndGlobalSection
EndGlobal