Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of the DirectX SDK, much less the June
2010 version. The specific features removed are: dplay.lib(DirectPlay) since
2007, and ddraw.lib(DirectDraw) since June 2010.
What version of the product are you using? On what operating system?
DGDK U7.4 , Windows 7 Home Premium. Nvidia PNY GeForce GT 220 (1GB).
I'm sure that the majority of Dark GDK users would be grateful to be at least
somewhat update with the DirectX SDK, especially with Windows 7 now out.
This is a plea from a user that had to change to Irrlicht because of this. All
I wanted was better type support(ie classes), so I had to change engines
instead. Please consider doing this, it would make a lot of people happy(or if
not a lot then some of us C++ people :-]).
Original issue reported on code.google.com by
dar13.mo...@gmail.comon 3 Aug 2010 at 12:14