From 78c97e7cda3035e304f892703ea67bb5854a3609 Mon Sep 17 00:00:00 2001 From: Niels Bugel <47671548+BugelNiels@users.noreply.github.com> Date: Tue, 6 May 2025 09:14:51 +0200 Subject: [PATCH] Fix typo in README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 9c49408..1c8ccf6 100644 --- a/README.md +++ b/README.md @@ -15,9 +15,9 @@ To compile and run the project, you will need the following: 2. [CMake](https://cmake.org/) 3. [Eigen](https://eigen.tuxfamily.org/index.php?title=Main_Page) 4. [Qt 6.2+](https://www.qt.io/) - - Qt is required for running the program with a GUI. It is optional for building the core library. + - Qt is required to run the program with a GUI. It is optional for building the core library. 6. [Google Test (GTest)](https://github.com/google/googletest) - - Google Test is required for running unit tests. Pass `-DBUILD_UNIT_TESTS=OFF` to the `cmake` command to skip this requirement. + - Google Test is required to run unit tests. Pass `-DBUILD_UNIT_TESTS=OFF` to the `cmake` command to skip this requirement. Basic instructions are provided for Ubuntu-based distros, Fedora-based distros and MacOS. If you plan to run this on Windows, install & setup [WSL](https://learn.microsoft.com/en-us/windows/wsl/install) and follow the instructions for the Ubuntu-based distros. In addition, the GUI application will also require OpenGL to run, but this should be available by default on most systems. @@ -60,7 +60,7 @@ To build and run: > Note that not all GPUs support doubles in shaders. As such, the default shaders will use floats. To get more accurate results at higher subdivision levels, use the `--enable-shader-double-precision` flag. -### Compilcation +### Compilation Compilation can be done easily via the provided build script: