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add so that when the player jumps, it sends to the server #4

@LuisOtavio13

Description

@LuisOtavio13

Is your feature request related to a problem? Please describe.

Currently, when the player makes a jump, this action is not communicated to the server. This makes it difficult to synchronize the game state between the client and the server, causing inconsistencies.

Describe the solution you'd like
I would like that, whenever the player jumps, an event is sent to the server informing this action, sending the x, y, and z position and the rotation.

Additional context
This feature would help maintain consistent game logic in multiplayer environments, ensuring that all players see the same behavior.

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