Is your feature request related to a problem? Please describe.
Currently, when the player makes a jump, this action is not communicated to the server. This makes it difficult to synchronize the game state between the client and the server, causing inconsistencies.
Describe the solution you'd like
I would like that, whenever the player jumps, an event is sent to the server informing this action, sending the x, y, and z position and the rotation.
Additional context
This feature would help maintain consistent game logic in multiplayer environments, ensuring that all players see the same behavior.
Is your feature request related to a problem? Please describe.
Currently, when the player makes a jump, this action is not communicated to the server. This makes it difficult to synchronize the game state between the client and the server, causing inconsistencies.
Describe the solution you'd like
I would like that, whenever the player jumps, an event is sent to the server informing this action, sending the x, y, and z position and the rotation.
Additional context
This feature would help maintain consistent game logic in multiplayer environments, ensuring that all players see the same behavior.