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TODO: Round Management #3

@Bytestorm5

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@Bytestorm5

In 1.2.1 saws will not be dropped in the first of the 3 rounds, if the amount of charges given to each player is 2.
ItemManager.gd, Line 235-236

As such changes need to be made to account for rounds rather than treating each round as a completely independent thing, any ideas are welcome

I feel like making charge_count optional and instead requiring a round field makes sense

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