In 1.2.1 saws will not be dropped in the first of the 3 rounds, if the amount of charges given to each player is 2.
ItemManager.gd, Line 235-236
As such changes need to be made to account for rounds rather than treating each round as a completely independent thing, any ideas are welcome
I feel like making charge_count optional and instead requiring a round field makes sense
In 1.2.1 saws will not be dropped in the first of the 3 rounds, if the amount of charges given to each player is 2.
ItemManager.gd, Line 235-236
As such changes need to be made to account for rounds rather than treating each round as a completely independent thing, any ideas are welcome
I feel like making
charge_countoptional and instead requiring aroundfield makes sense