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cButtonMgr.cpp
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80 lines (73 loc) · 1.56 KB
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/*
=================
cButtinMgr.cpp
- CPP file for class definition - IMPLEMENTATION
- CPP file for the ButtonMgr class
=================
*/
#include "cButtonMgr.h"
cButtonMgr* cButtonMgr::pInstance = NULL;
/*
=================================================================================
Singleton Design Pattern
=================================================================================
*/
cButtonMgr* cButtonMgr::getInstance()
{
if (pInstance == NULL)
{
pInstance = new cButtonMgr();
}
return cButtonMgr::pInstance;
}
/*
=================
- Data constructor initializes the buttonMgr object
- Is always called, thus ensures all buttonMgr objects are in a consistent state.
=================
*/
cButtonMgr::cButtonMgr()
{
}
/*
=================
- Destructor.
=================
*/
cButtonMgr::~cButtonMgr()
{
deleteBtn();
}
void cButtonMgr::add(LPCSTR btnName, cButton* theBtn)
{
if (!getBtn(btnName))
{
//cButton * newBtn = new cButton();
//newTxt->loadTexture(theFilename, theSDLRenderer);
gameBtns.insert(make_pair(btnName, theBtn));
}
}
void cButtonMgr::deleteBtn()
{
for (map<LPCSTR, cButton*>::iterator btn = gameBtns.begin(); btn != gameBtns.end(); ++btn)
{
delete btn->second;
}
}
/*
=================
- return the texture.
=================
*/
cButton* cButtonMgr::getBtn(LPCSTR btnName) // return the texture.
{
map<LPCSTR, cButton*>::iterator btn = gameBtns.find(btnName);
if (btn != gameBtns.end())
{
return btn->second;
}
else
{
return NULL;
}
}