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cFont.cpp
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91 lines (84 loc) · 2.31 KB
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/*
==========================================================================
cFont.cpp
==========================================================================
*/
//#pragma warning ( disable : 4996 )
#include "cFont.h"
using namespace std;
/*
==========================================================================
Default Constructor
==========================================================================
*/
cFont::cFont()
{
theFont = NULL;
}
/*
==========================================================================
Destructor
==========================================================================
*/
cFont::~cFont()
{
//Close the font that was used
TTF_CloseFont(theFont);
}
/*
==========================================================================
Load the desiered font
==========================================================================
*/
bool cFont::loadFont(LPCSTR fontFileName, int fontSize)
{
theFont = TTF_OpenFont(fontFileName, fontSize);
if (theFont == NULL)
{
cout << " Failed to load font : " << SDL_GetError() << endl;
return false;
}
return true;
}
/*
==========================================================================
get the pointer to the font
==========================================================================
*/
TTF_Font* cFont::getFont()
{
return theFont;
}
/*
==========================================================================
Render the text using the desired font
==========================================================================
*/
SDL_Texture* cFont::createTextTexture(SDL_Renderer* theRenderer, LPCSTR text, textType txtType, SDL_Color txtColour, SDL_Color txtBkgd)
{
SDL_Texture* theTxtTexture = NULL;
SDL_Surface* theTxtSurface = NULL;
switch (txtType)
{
case textType::solid:
{
theTxtSurface = TTF_RenderText_Solid(theFont, text, txtColour);
}
break;
case textType::blended:
{
theTxtSurface = TTF_RenderText_Blended(theFont, text, txtColour);
}
break;
case textType::shaded:
{
theTxtSurface = TTF_RenderText_Shaded(theFont, text, txtColour, txtBkgd);
}
break;
default:
break;
}
theTxtTexture = SDL_CreateTextureFromSurface(theRenderer, theTxtSurface);
SDL_FreeSurface(theTxtSurface);
return theTxtTexture;
}