When launching Death Stranding 2 in steam specifically from gamescope-session with the following workaround (necessary to enable RT) :
DXVK_CONFIG='dxgi.hideAmdGpu = True;' %command%
Enabling ray tracing causes an instant game crash.
This issue occurs only in Death Stranding 2 with this DXVK_CONFIG workaround and when enabling RT inside gamescope-session. Death Stranding 2 itself works in other contexts:
- Desktop mode: Death Stranding 2 runs fine, ray tracing works without crash
- Embedded gamescope (launched manually via script in a new TTY): Death Stranding 2 runs fine, ray tracing works without crash
- Gamescope-session : Death Stranding 2 crashes when enabling ray tracing
- Other games on gamescope-session: work correctly
The script I use to start gamescope embedded in a new TTY :
#!/bin/sh
export PROTON_XESS_UPGRADE=1
export PROTON_FSR4_RDNA3_UPGRADE=4.1.0
export PROTON_USE_WOW64=1
pgrep -x steam >/dev/null && steam -shutdown
gamescope -f -e -O DP-1 -W 5120 -H 1440 -r 70 --xwayland-count 2 --hdr-enabled --hdr-itm-enabled --hdr-sdr-content-nits 250 --sdr-gamut-wideness 1 --adaptive-sync -- steam -gamepadui -pipewire-dmabuf
Below are two logs, the first one when running DS2 from desktop, in which it doesn't crash, and the second one when running DS2 inside gamescope-session, in which it crashes.
DS2 started from desktop (working).log
DS2 started from gamescope-session (crash).log
Other informations :
-` david@archlinux
.o+` ---------------
`ooo/ OS: Arch Linux x86_64
`+oooo: Kernel: Linux 6.19.12-1-cachyos
`+oooooo: Uptime: 9 mins
-+oooooo+: Packages: 1541 (pacman), 6 (flatpak)
`/:-:++oooo+: Shell: fish 4.6.0
`/++++/+++++++: Display (): 1920x1080 in 16", 60 Hz [External]
`/++++++++++++++: Display (LS49AG95): 5120x1440 in 49", 240 Hz [External, HDR] *
`/+++ooooooooooooo/` DE: KDE Plasma 6.6.4
./ooosssso++osssssso+` WM: KWin (Wayland)
.oossssso-````/ossssss+` WM Theme: Breeze
-osssssso. :ssssssso. Theme: Breeze (MaterialYouDark) [Qt], Breeze-Dark [GTK2], Breeze [GT]
:osssssss/ osssso+++. Icons: breeze [Qt], breeze [GTK2/3/4]
/ossssssss/ +ssssooo/- Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4]
`/ossssso+/:- -:/+osssso+- Cursor: breeze (24px)
`+sso+:-` `.-/+oso: Terminal: konsole 25.12.3
`++:. `-/+/ Terminal Font: Iosevka Nerd Font Mono (10pt)
.` `/ CPU: AMD Ryzen 7 7800X3D (16) @ 5.05 GHz
GPU: AMD Radeon RX 7900 XTX [Discrete]
Memory: 5.89 GiB / 62.45 GiB (9%)
Swap: 19.01 MiB / 8.00 GiB (0%)
Disk (/): 778.82 GiB / 1.82 TiB (42%) - btrfs
Local IP (eno1): 192.168.50.214/24
Locale: fr_FR.UTF-8
gamescope version : 3.16.23-1.1
env variables I use :
- PROTON_XESS_UPGRADE=1
- PROTON_ENABLE_WAYLAND=1
- PROTON_FSR4_RDNA3_UPGRADE=4.1.0
- PROTON_USE_WOW64=1
- PROTON_ENABLE_HDR=1
- OUTPUT_CONNECTOR=DP-1
When launching Death Stranding 2 in steam specifically from gamescope-session with the following workaround (necessary to enable RT) :
DXVK_CONFIG='dxgi.hideAmdGpu = True;' %command%Enabling ray tracing causes an instant game crash.
This issue occurs only in Death Stranding 2 with this DXVK_CONFIG workaround and when enabling RT inside gamescope-session. Death Stranding 2 itself works in other contexts:
The script I use to start gamescope embedded in a new TTY :
Below are two logs, the first one when running DS2 from desktop, in which it doesn't crash, and the second one when running DS2 inside gamescope-session, in which it crashes.
DS2 started from desktop (working).log
DS2 started from gamescope-session (crash).log
Other informations :
gamescope version : 3.16.23-1.1
env variables I use :