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This repository was archived by the owner on Jan 5, 2026. It is now read-only.
I wanted to see a map with powerful and performant vector rendering on the web.
I'm imagining a map that will run on three platforms (Android, iOS, Web) with the same code. This might be possible with React Native if someone integrates JSI into mobile swig.
This implementation covers multiple projects so I'm writing to this issue instead of a pull request. Related projects;
I want to download tiles in parallel for performance. To do this I set setTileThreadPoolSize to 20 in options but it caused performance drops as it says in the documentation. In my opinion, network operations should be able to work asynchronously.
Rendering/animation worked on MacOS 12 and on iOS 15.5 but tiles were not loaded. Safari log shows 'Failed to load resource: Worker load was blocked by Cross-Origin-Embedder-Policy'
Empty page on iOS 14.3. Could not find anything in the log. My guess is that WebAssembly is not supported on this device. So probably expected.
Hi @mtehver, I ported this excellent project to the web. My motivation,
This implementation covers multiple projects so I'm writing to this issue instead of a pull request. Related projects;
Demo: https://mobile-sdk-web.netlify.app/
Example Usage: https://github.com/bugra9/mobile-sdk/blob/emscripten-support/scripts/emscripten-dev/main.js
In the demo application, the debug icon appears after 7 seconds. You can test live with it.
Tested;
Known Issues;
NMLModel looks transparent.onMapClicked and onVectorTileClicked don't work. (Emscripten bug. Event is thrown to the listener only in the main thread.)