Description:
When using Epicmoon mod with AAA Particles (aaa_particles), the game crashes with:
FATAL ERROR in native method: No context is current...
at org.lwjgl.opengl.GL11C.nglGetIntegerv
at mod.chloeprime.aaaparticles.client.render.RenderUtil.runPixelStoreCodeSafely
at mod.chloeprime.aaaparticles.api.client.EffectHolder.load
at com.Yujin.onegradefixer.epicmoonmod.particle.EM_Trail8.createAAAEmitter
This occurs in AsyncParticleTicker thread, indicating OpenGL is called from a non-render thread. Please add a configuration option to disable async loading of effects (e.g., asyncRendering=false) or force sync execution.
Mod versions:
- aaa_particles: 2.2.3
- epicmoonmod: 1.2.1
- epicfight: 20.14.17
- Minecraft: 1.20.1 Forge 47.4.20
Description:
When using Epicmoon mod with AAA Particles (aaa_particles), the game crashes with:
FATAL ERROR in native method: No context is current...
at org.lwjgl.opengl.GL11C.nglGetIntegerv
at mod.chloeprime.aaaparticles.client.render.RenderUtil.runPixelStoreCodeSafely
at mod.chloeprime.aaaparticles.api.client.EffectHolder.load
at com.Yujin.onegradefixer.epicmoonmod.particle.EM_Trail8.createAAAEmitter
This occurs in AsyncParticleTicker thread, indicating OpenGL is called from a non-render thread. Please add a configuration option to disable async loading of effects (e.g., asyncRendering=false) or force sync execution.
Mod versions: