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VertexBufferLayout.h
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58 lines (54 loc) · 1.36 KB
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#pragma once
#include <vector>
#include "Renderer.h"
struct VertexBufferElement
{
unsigned int type;
unsigned int count;
unsigned char normalized;
static unsigned int GetSizeOfType(unsigned int type)
{
switch(type)
{
case GL_FLOAT: return 4;
case GL_UNSIGNED_INT: return 4;
case GL_UNSIGNED_BYTE: return 1;
}
ASSERT(false);
return 0;
}
};
class VertexBufferLayout
{
private:
unsigned int m_Stride;
std::vector<VertexBufferElement> m_Elements;
public:
VertexBufferLayout()
: m_Stride(0) {}
template<typename T>
void Push(unsigned int count)
{
static_assert(false);
}
template<>
void Push<float>(unsigned int count)
{
m_Elements.push_back({GL_FLOAT,count,GL_FALSE});
m_Stride += VertexBufferElement::GetSizeOfType(GL_FLOAT) * count;
}
template<>
void Push<unsigned int>(unsigned int count)
{
m_Elements.push_back({ GL_UNSIGNED_INT,count,GL_FALSE});
m_Stride += VertexBufferElement::GetSizeOfType(GL_UNSIGNED_INT) * count;
}
template<>
void Push<unsigned char>(unsigned int count)
{
m_Elements.push_back({ GL_UNSIGNED_BYTE,count,GL_TRUE});
m_Stride += VertexBufferElement::GetSizeOfType(GL_UNSIGNED_BYTE) * count;
}
inline const std::vector<VertexBufferElement>& GetElements() const { return m_Elements; }
inline unsigned int GetStride() const { return m_Stride; }
};