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24.46.py
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289 lines (249 loc) · 12.3 KB
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from random import randint, choice
from tkinter import *
import pygame
import pygame.mixer as pgm
import tkinter.messagebox as mb
class Tetris:
def __init__(self, width, height, rows, cols):
self.top = Tk()
self.top.title('Tetris')
# pygame.init()
# pgm.music.load('exercises/sounds/tetris.mp3')
# pgm.music.set_volume(0.1)
self.top.resizable(False, False)
self.canvas = Canvas(self.top, width=width+300, height=height)
self.width = width
self.height = height
self.canvas.pack()
self.rows = rows
self.cols = cols
self.cellsize = width//cols
self.grid_list = []
self.key_pressed = []
self.rects_list = [[None for _ in range(self.cols-2)] for _ in range(self.rows-2)]
self.colors = ['yellow', 'red', 'green', 'orange', 'blue', 'violet', 'cyan']
self.points = 0
# Управління
self.top.bind('<KeyPress>', self.move_shape)
self.top.bind('<KeyRelease>', self.key_released)
# Реалізація гри
self.create_grid()
self.create_infomenu()
self.shape = self.create_shape(randint(0, 6), choice(self.colors))
self.next_shape = self.create_next(randint(0, 6), choice([color for color in self.colors if color != self.this_color]))
# pgm.music.play(-1)
self.moving()
def create_grid(self):
for row in range(self.rows):
for col in range(self.cols):
self.canvas.create_rectangle(self.cellsize*col, self.cellsize*row,
self.cellsize*(col+1), self.cellsize*(row+1),
fill='black')
for col in range(self.cols):
self.canvas.create_rectangle(self.cellsize*col, 0, self.cellsize*(col+1),
self.cellsize, fill='grey')
for row in range(self.rows):
self.canvas.create_rectangle(0, self.cellsize*row, self.cellsize,
self.cellsize*(row+1), fill='grey')
for row in range(self.rows):
self.canvas.create_rectangle(self.cellsize*(self.cols-1), self.cellsize*row,
self.cellsize*self.cols, self.cellsize*(row+1), fill='grey')
for col in range(self.cols):
self.canvas.create_rectangle(self.cellsize*col, self.cellsize*(self.rows-1),
self.cellsize*(col+1), self.cellsize*self.rows, fill='grey')
def create_shape(self, shape_id, color):
self.this_color = color
self.shape_id = shape_id
lst = []
dx = self.cols//2
ds = self.cellsize
self.coords_list = [((dx*ds, 0, (dx+1)*ds, ds), ((dx+1)*ds, 0, (dx+2)*ds, ds),
(dx*ds, ds, (dx+1)*ds, ds*2), ((dx+1)*ds, ds, (dx+2)*ds, ds*2)),
((dx*ds, 0, (dx+1)*ds, ds), ((dx-1)*ds, ds, dx*ds, ds*2),
(dx*ds, ds, (dx+1)*ds, ds*2), ((dx+1)*ds, ds, (dx+2)*ds, ds*2)),
((ds*dx, 0, (dx+1)*ds, ds), ((dx-1)*ds, ds, dx*ds, ds*2),
(dx*ds, ds, (dx+1)*ds, ds*2), ((dx+1)*ds, 0, (dx+2)*ds, ds)),
((dx*ds, 0, (dx+1)*ds, ds), ((dx-1)*ds, 0, dx*ds, ds),
(dx*ds, ds, (dx+1)*ds, ds*2), ((dx+1)*ds, ds, (dx+2)*ds, ds*2)),
((dx*ds, 0, (dx+1)*ds, ds), (dx*ds, ds, (dx+1)*ds, ds*2),
((dx+1)*ds, ds, (dx+2)*ds, ds*2), ((dx+2)*ds, ds, (dx+3)*ds, ds*2)),
((dx*ds, 0, (dx+1)*ds, ds), ((dx-2)*ds, ds, (dx-1)*ds, ds*2),
((dx-1)*ds, ds, dx*ds, ds*2), (dx*ds, ds, (dx+1)*ds, ds*2)),
(((dx-1)*ds, 0, dx*ds, ds), (dx*ds, 0, (dx+1)*ds, ds),
((dx+1)*ds, 0, (dx+2)*ds, ds), ((dx+2)*ds, 0, (dx+3)*ds, ds))]
rects = self.coords_list[shape_id]
for rect in rects:
r = self.canvas.create_rectangle(rect[0], rect[1], rect[2], rect[3], fill=color)
lst.append(r)
return lst
def create_infomenu(self):
Label(self.canvas, text='Next shape', font=('Arial', 32)).place(
x=self.cellsize*(self.cols+1), y=self.cellsize)
Label(self.canvas, text='Score', font=('Arial', 32)).place(
x=self.cellsize*(self.cols+2.5), y=self.cellsize*6)
self.score_label = Label(self.canvas, text=self.points, font=('Arial', 32), width=8)
self.score_label.place(x=self.cellsize*(self.cols+1.2), y=self.cellsize*7.5)
def create_next(self, shape_id, color):
lst = []
self.next_id = shape_id
self.next_color = color
rects = self.coords_list[shape_id]
dx = self.cellsize*(self.cols+7)//2
dy = self.cellsize*3
for rect in rects:
r = self.canvas.create_rectangle(rect[0]+dx, rect[1]+dy, rect[2]+dx, rect[3]+dy, fill=color)
lst.append(r)
return lst
def moving(self):
self.is_moving()
for r in self.shape:
self.canvas.move(r, 0, self.cellsize)
def move_shape(self, event):
if event.keysym == 'Right' and self.check_collision(self.cellsize, 0):
if max([self.canvas.coords(r0)[2] for r0 in self.shape]) < self.width-self.cellsize:
for r in self.shape:
self.canvas.move(r, self.cellsize, 0)
elif event.keysym == 'Left' and self.check_collision(-self.cellsize, 0):
if all([self.canvas.coords(r0)[0] > 0+self.cellsize for r0 in self.shape]):
for r in self.shape:
self.canvas.move(r, -self.cellsize, 0)
elif event.keysym == 'Down':
self.canvas.after_cancel(self.move)
self.is_moving()
for r in self.shape:
self.canvas.move(r, 0, self.cellsize)
elif event.keysym == 'Up' and 'Up' not in self.key_pressed:
self.key_pressed.append('Up')
self.turn_shape()
def turn_shape(self):
center = self.shape[2]
r_color = self.canvas.itemcget(center, 'fill')
coords = []
if self.shape_id in range(1, 7):
for rect in [r for r in self.shape if r != center]:
if self.canvas.coords(rect)[1] == self.canvas.coords(center)[1]:
dv = self.canvas.coords(rect)[0] - self.canvas.coords(center)[0]
x = self.canvas.coords(rect)[0] - dv
y = self.canvas.coords(rect)[1] + dv
elif self.canvas.coords(rect)[0] == self.canvas.coords(center)[0]:
dv = self.canvas.coords(center)[1] - self.canvas.coords(rect)[1]
x = self.canvas.coords(rect)[0] + dv
y = self.canvas.coords(rect)[1] + dv
elif self.canvas.coords(rect)[1] > self.canvas.coords(center)[1]:
dv = self.canvas.coords(rect)[0] - self.canvas.coords(center)[0]
if dv < 0:
x = self.canvas.coords(rect)[0]
y = self.canvas.coords(rect)[1] + 2*dv
else:
x = self.canvas.coords(rect)[0] - 2*dv
y = self.canvas.coords(rect)[1]
else:
dv = self.canvas.coords(rect)[0] - self.canvas.coords(center)[0]
if dv < 0:
x = self.canvas.coords(rect)[0] - 2*dv
y = self.canvas.coords(rect)[1]
else:
x = self.canvas.coords(rect)[0]
y = self.canvas.coords(rect)[1] + 2*dv
coords.append((x, y))
elif self.shape_id == 0:
for rect in [r for r in self.shape if r != center]:
x = self.canvas.coords(rect)[0]
y = self.canvas.coords(rect)[1]
coords.append((x, y))
for row in self.rects_list:
for rect in row:
for c in coords:
try:
if self.canvas.coords(rect)[0] == c[0] and self.canvas.coords(rect)[1] == c[1]:
return
except TclError:
pass
coords.insert(2, (self.canvas.coords(center)[0], self.canvas.coords(center)[1]))
for rect in self.shape:
self.canvas.delete(rect)
self.shape = []
pushx, pushx0, pushy, pushy0 = 0, 0, 0, 0
for c in coords:
r = self.canvas.create_rectangle(c[0], c[1], c[0]+self.cellsize, c[1]+self.cellsize, fill=r_color)
if c[0] < self.cellsize:
pushx0 = self.cellsize - c[0]
elif c[0] > self.cellsize*(self.cols-2):
pushx0 = self.cellsize*(self.cols-2) - c[0]
if abs(pushx0) > abs(pushx):
pushx = pushx0
if c[1] < self.cellsize:
pushy0 = self.cellsize - c[1]
elif c[1] > self.cellsize*(self.rows-2):
pushy0 = self.cellsize*(self.rows-2) - c[1]
if abs(pushy0) > abs(pushy):
pushy = pushy0
self.shape.append(r)
for r in self.shape:
self.canvas.move(r, pushx, pushy)
def check_collision(self, x, y):
lst = []
for r in self.shape:
x1, y1, x2, y2 = self.canvas.coords(r)
lst.append((x1, y1, x2, y2))
for row in self.rects_list:
for rect in row:
try:
x1, y1, x2, y2 = self.canvas.coords(rect)
for r in lst:
if r[0] + x == x1 and r[1] + y == y1:
return False
except TclError:
pass
return True
def is_moving(self):
if not all([self.canvas.coords(r)[3] < self.height-self.cellsize for r in self.shape]) or\
not self.check_collision(0, self.cellsize):
for r in self.shape:
i = self.canvas.coords(r)[0]//self.cellsize
j = self.canvas.coords(r)[1]//self.cellsize
self.rects_list[int(j)-1][int(i)-1] = r
self.is_row()
self.shape = self.create_shape(self.next_id, self.next_color)
for r in self.next_shape:
self.canvas.delete(r)
self.next_shape = self.create_next(randint(0, 6),
choice([color for color in self.colors if color != self.this_color]))
if not self.is_loss():
self.move = self.canvas.after(750, self.moving)
def is_row(self):
multiply = 0
points = 0
for row in self.rects_list:
if None not in row:
points += 10
multiply += 1
index = self.rects_list.index(row)
self.rects_list.remove(row)
for rect in row:
self.canvas.delete(rect)
self.rects_list.insert(0, [None for _ in range(self.cols-2)])
for row_new in self.rects_list[:index+1]:
for rect in row_new:
try:
self.canvas.move(rect, 0, self.cellsize)
except TclError:
pass
self.points += points*multiply
self.score_label.config(text=self.points)
def is_loss(self):
if not all(r == None for r in self.rects_list[0]):
self.msg = mb.askyesno('Game over', 'Play again?')
if self.msg:
self.top.destroy()
Tetris.__init__(self, 420, 770, 22, 12)
return True
else:
exit()
return False
def key_released(self, event):
if event.keysym in self.key_pressed:
self.key_pressed.remove(event.keysym)
if __name__ == '__main__':
game = Tetris(420, 770, 22, 12)
mainloop()