Hello! This plugin is extremely cool and very thorough. I want to try and best understand what use cases this supports and how I need to go about saving larger structures of my game. I was hoping that this meant I could do something as simple as taking a whole scene and serializing it, and then being able to reconstruct it. But from looking into that, it's obvious that's not how that would work.
Is the correct way to go about something like reloading all of the positions and states of a group of enemies to bundle a Resource file into each scene that on serialize, grabs all of the relevant data to recreate this from the related scenes, and then each scene restores the data that's needed? The idea behind how to save the entire tree structure of a game is something I'm not fully understanding.
Thanks!
Hello! This plugin is extremely cool and very thorough. I want to try and best understand what use cases this supports and how I need to go about saving larger structures of my game. I was hoping that this meant I could do something as simple as taking a whole scene and serializing it, and then being able to reconstruct it. But from looking into that, it's obvious that's not how that would work.
Is the correct way to go about something like reloading all of the positions and states of a group of enemies to bundle a Resource file into each scene that on serialize, grabs all of the relevant data to recreate this from the related scenes, and then each scene restores the data that's needed? The idea behind how to save the entire tree structure of a game is something I'm not fully understanding.
Thanks!