forked from aravindk2604/AirSim
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathsetup.sh
More file actions
executable file
·101 lines (86 loc) · 3.11 KB
/
Copy pathsetup.sh
File metadata and controls
executable file
·101 lines (86 loc) · 3.11 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
#! /bin/bash
set -x
set -e
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
pushd "$SCRIPT_DIR" >/dev/null
#Parse command line arguments
downloadHighPolySuv=true
if [[ $1 == "--no-full-poly-car" ]]; then
downloadHighPolySuv=false
fi
#download cmake - we need v3.9+ which is not out of box in Ubuntu 16.04
if [[ ! -d "cmake_build/bin" ]]; then
echo "Downloading cmake..."
wget https://cmake.org/files/v3.10/cmake-3.10.2.tar.gz \
-O cmake.tar.gz
tar -xzf cmake.tar.gz
rm cmake.tar.gz
rm -rf ./cmake_build
mv ./cmake-3.10.2 ./cmake_build
pushd cmake_build
./bootstrap
make
popd
fi
if [ "$(uname)" == "Darwin" ]; then
CMAKE="$(greadlink -f cmake_build/bin/cmake)"
else
CMAKE="$(readlink -f cmake_build/bin/cmake)"
fi
# Download rpclib
if [ ! -d "external/rpclib/rpclib-2.2.1" ]; then
echo "*********************************************************************************************"
echo "Downloading rpclib..."
echo "*********************************************************************************************"
wget https://github.com/rpclib/rpclib/archive/v2.2.1.zip
# remove previous versions
rm -rf "external/rpclib"
mkdir -p "external/rpclib"
unzip v2.2.1.zip -d external/rpclib
rm v2.2.1.zip
fi
# Download high-polycount SUV model
if [ ! -d "Unreal/Plugins/AirSim/Content/VehicleAdv" ]; then
mkdir -p "Unreal/Plugins/AirSim/Content/VehicleAdv"
fi
if [ ! -d "Unreal/Plugins/AirSim/Content/VehicleAdv/SUV/v1.2.0" ]; then
if $downloadHighPolySuv; then
echo "*********************************************************************************************"
echo "Downloading high-poly car assets.... The download is ~37MB and can take some time."
echo "To install without this assets, re-run setup.sh with the argument --no-full-poly-car"
echo "*********************************************************************************************"
if [ -d "suv_download_tmp" ]; then
rm -rf "suv_download_tmp"
fi
mkdir -p "suv_download_tmp"
cd suv_download_tmp
wget https://github.com/Microsoft/AirSim/releases/download/v1.2.0/car_assets.zip
if [ -d "../Unreal/Plugins/AirSim/Content/VehicleAdv/SUV" ]; then
rm -rf "../Unreal/Plugins/AirSim/Content/VehicleAdv/SUV"
fi
unzip car_assets.zip -d ../Unreal/Plugins/AirSim/Content/VehicleAdv
cd ..
rm -rf "suv_download_tmp"
else
echo "Not downloading high-poly car asset. The default unreal vehicle will be used."
fi
fi
#install EIGEN library
if [ "$(uname)" == "Darwin" ]; then
rm -rf ./AirLib/deps/eigen3/Eigen
else
sudo rm -rf ./AirLib/deps/eigen3/Eigen
fi
echo "downloading eigen..."
wget http://bitbucket.org/eigen/eigen/get/3.3.2.zip
unzip 3.3.2.zip -d temp_eigen
mkdir -p AirLib/deps/eigen3
mv temp_eigen/eigen*/Eigen AirLib/deps/eigen3
rm -rf temp_eigen
rm 3.3.2.zip
popd >/dev/null
set +x
echo ""
echo "************************************"
echo "AirSim setup completed successfully!"
echo "************************************"