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main.lua
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142 lines (117 loc) · 4.87 KB
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-- FS25_MarketDynamics / main.lua
-- Entry point. Loads all modules in dependency order, then hooks into the game lifecycle.
-- Log prefix: [MDM] | Global: g_MarketDynamics
--
-- Authors: TheCodingDad (tison) — core systems
-- LeGrizzly — GUI systems
local modDirectory = g_currentModDirectory
local modName = g_currentModName
-- Menu icon global (resolved by XML imageFilename via hook below)
g_MDMIconMenu = Utils.getFilename("images/menuIcon.dds", g_currentModDirectory)
-- Resolve mod icon globals in XML imageFilename attributes (EmployeeManager pattern)
local MDM_ICON_GLOBALS = {
g_MDMIconMenu = true,
}
local function mdmResolveFilename(self, superFunc)
local filename = superFunc(self)
if MDM_ICON_GLOBALS[filename] then
return _G[filename]
end
return filename
end
GuiOverlay.resolveFilename = Utils.overwrittenFunction(GuiOverlay.resolveFilename, mdmResolveFilename)
-- ---------------------------------------------------------------------------
-- Source all modules
-- (Order mirrors modDesc.xml extraSourceFiles — do not reorder)
-- ---------------------------------------------------------------------------
-- Utilities
source(modDirectory .. "src/Logger.lua")
-- Core systems
source(modDirectory .. "src/MarketEngine.lua")
source(modDirectory .. "src/WorldEventSystem.lua")
source(modDirectory .. "src/FuturesMarket.lua")
source(modDirectory .. "src/MarketSerializer.lua")
-- Price hook (installed at source-time, dormant until isActive=true)
source(modDirectory .. "src/PriceHook.lua")
-- Admin/debug console commands
source(modDirectory .. "src/AdminCommands.lua")
-- Integrations (optional, loaded if target mod is detected at runtime)
source(modDirectory .. "src/BCIntegration.lua")
source(modDirectory .. "src/UPIntegration.lua")
source(modDirectory .. "src/gui/SettingsUI.lua")
-- GUI screens (LeGrizzly / dev-2)
source(modDirectory .. "src/gui/MDMDialogLoader.lua")
source(modDirectory .. "src/gui/MDMContractDialog.lua")
source(modDirectory .. "src/gui/MDMContractAdminDialog.lua")
source(modDirectory .. "src/gui/MarketScreenGraph.lua")
source(modDirectory .. "src/gui/MarketScreen.lua")
-- Events
source(modDirectory .. "src/events/MDMContractRequestEvent.lua")
source(modDirectory .. "src/events/MDMContractSyncEvent.lua")
source(modDirectory .. "src/events/MDMContractSyncRequestEvent.lua")
source(modDirectory .. "src/events/DroughtEvent.lua")
source(modDirectory .. "src/events/BumperHarvestEvent.lua")
source(modDirectory .. "src/events/TradeDisruptionEvent.lua")
source(modDirectory .. "src/events/GeopoliticalEvent.lua")
source(modDirectory .. "src/events/BiofuelInitiativeEvent.lua")
source(modDirectory .. "src/events/LivestockBoomEvent.lua")
source(modDirectory .. "src/events/PestOutbreakEvent.lua")
source(modDirectory .. "src/events/ColdSnapEvent.lua")
source(modDirectory .. "src/events/FinancialPanicEvent.lua")
source(modDirectory .. "src/events/ProteinPremiumEvent.lua")
-- Coordinator (depends on everything above)
source(modDirectory .. "src/MarketDynamics.lua")
-- ---------------------------------------------------------------------------
-- Lifecycle hooks
-- ---------------------------------------------------------------------------
local mdm = nil -- will hold the MarketDynamics instance
local function onLoad(mission)
mdm = MarketDynamics.new(modDirectory, modName)
getfenv(0)["g_MarketDynamics"] = mdm
if g_currentMission then
g_currentMission.MarketDynamics = mdm
end
end
local function onLoadFinished(mission)
if mdm then
mdm:onMissionLoaded(mission)
end
end
local function onStartMission(mission)
if mdm then
mdm:onStartMission(mission)
end
end
local function onUpdate(mission, dt)
if mdm then
mdm:update(dt)
end
end
local function onDraw(mission)
if mdm then
mdm:draw()
end
end
local function onSave(mission, xmlFile)
if mdm then
mdm:save(xmlFile)
end
end
local function onDelete(mission)
if mdm then
mdm:delete()
mdm = nil
getfenv(0)["g_MarketDynamics"] = nil
if g_currentMission then
g_currentMission.MarketDynamics = nil
end
end
end
-- Attach to game hooks
Mission00.load = Utils.prependedFunction(Mission00.load, onLoad)
Mission00.loadMission00Finished = Utils.appendedFunction(Mission00.loadMission00Finished, onLoadFinished)
Mission00.onStartMission = Utils.appendedFunction(Mission00.onStartMission, onStartMission)
FSBaseMission.update = Utils.appendedFunction(FSBaseMission.update, onUpdate)
FSBaseMission.draw = Utils.appendedFunction(FSBaseMission.draw, onDraw)
FSCareerMissionInfo.saveToXMLFile = Utils.appendedFunction(FSCareerMissionInfo.saveToXMLFile, onSave)
FSBaseMission.delete = Utils.appendedFunction(FSBaseMission.delete, onDelete)