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Copy pathtext_renderer.cpp
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230 lines (199 loc) · 9.27 KB
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#include "text_renderer.h"
void setTextRendererProjection(TextRenderer* textRenderer, float left, float right, float bottom, float top){
Matrix4 perspMat = createOrthogonalProjectionMatrix(left, right, bottom, top, -1, 1);
TextUniforms* unis = (TextUniforms*)textRenderer->renderDevice->getPointerToBufferData(&textRenderer->uniformBuffer);
unis->perspectiveMatrix = perspMat;
}
void loadCharacterAtlas(unsigned char* fileData, CharacterAtlas* fa){
fa->totalCharacters = *(unsigned int*)fileData;
fileData += sizeof(unsigned int);
fa->totalBitmapWidth = *(unsigned int*)fileData;
fileData += sizeof(unsigned int);
fa->totalBitmapHeight = *(unsigned int*)fileData;
fileData += sizeof(unsigned int);
u32 totalBitmapSize = fa->totalBitmapWidth * fa->totalBitmapHeight;
u32 totalChars = fa->totalCharacters;
fa->bitmap = new u8[totalBitmapSize];
fa->characterCodes = new u16[totalChars];
fa->xOffsets = new u32[totalChars];
fa->yOffsets = new u32[totalChars];
fa->widths = new u32[totalChars];
fa->heights = new u32[totalChars];
fa->xShifts = new f32[totalChars];
fa->yShifts = new f32[totalChars];
for(u32 i = 0; i < totalBitmapSize; i++){
fa->bitmap[i] = *(unsigned char*)fileData;
fileData++;
}
u16* cCodes = (u16*)fileData;
fileData += sizeof(u16) * totalChars;
u32* xOffs = (u32*)fileData;
fileData += sizeof(u32) * totalChars;
u32* yOffs = (u32*)fileData;
fileData += sizeof(u32) * totalChars;
u32* wds = (u32*)fileData;
fileData += sizeof(u32) * totalChars;
u32* hts = (u32*)fileData;
fileData += sizeof(u32) * totalChars;
f32* xSft = (f32*)fileData;
fileData += sizeof(f32) * totalChars;
f32* ySft = (f32*)fileData;
for(u32 i = 0; i < totalChars; i++){
fa->characterCodes[i] = *(cCodes + i);
fa->xOffsets[i] = *(xOffs + i);
fa->yOffsets[i] = *(yOffs + i);
fa->widths[i] = *(wds + i);
fa->heights[i] = *(hts + i);
fa->xShifts[i] = *(xSft + i);
fa->yShifts[i] = *(ySft + i);
}
}
TextObject* createTextObject(TextObjectManager* tomgr, const s8* text, f32 x, f32 y, f32 scale = 1, Vector4 color = Vector4(0, 0, 0, 1)){
ASSERT(tomgr->totalTextObjects < TextObjectManager::MAX_TEXT_OBJECTS);
s8 c;
u32 totalChars = 0;
u32 totalTextObjects = tomgr->totalTextObjects;
TextObject* tobj = &tomgr->textObjects[totalTextObjects];
do{
c = text[totalChars];
ASSERT(totalChars < TextObject::MAX_STRING_LENGTH);
tobj->text[totalChars] = c;
totalChars++;
}
while(c != '\0');
tobj->textLength = totalChars;
tobj->x = x;
tobj->y = y;
tobj->scale = scale;
tobj->color = color;
tobj->index = totalTextObjects;
tomgr->totalTextObjects++;
return tobj;
}
void prepareTextRenderer(TextRenderer* textRenderer){
RenderDevice* device = textRenderer->renderDevice;
device->bindShader(&textRenderer->shader);
device->bindTexture2D(&textRenderer->characterAtlasTexture);
device->bindVertexBuffer(&textRenderer->vertexBuffer);
device->bindIndexBuffer(&textRenderer->indexBuffer);
device->bindVertexUniformBuffer(&textRenderer->uniformBuffer);
textRenderer->totalVertices = 0;
textRenderer->totalIndices = 0;
}
void renderTextObjects(TextRenderer* textRenderer, TextObjectManager* txtObjMgr){
RenderDevice* device = textRenderer->renderDevice;
u32 totalTextObjects = txtObjMgr->totalTextObjects;
CharacterAtlas* charAtls = &textRenderer->charAtlas;
u32 vertCt = textRenderer->totalVertices * 8;
u32 indCt = textRenderer->totalIndices * 6;
for(u32 i = 0; i < totalTextObjects; i++){
TextObject* txtObj = &txtObjMgr->textObjects[i];
TextUniforms* unis = (TextUniforms*)device->getPointerToBufferData(&textRenderer->uniformBuffer);
unis->colors[i] = txtObj->color;
u32 totalChars = txtObj->textLength;
f32 xMarker = txtObj->x;
f32 yMarker = txtObj->y;
for(u32 j = 0; j < totalChars; j++){
s8 c = txtObj->text[j];
u32 totalChars = charAtls->totalCharacters;
u32 k;
for(k = 0; k < totalChars; k++){
if(c == charAtls->characterCodes[k]){
break;
}
}
if(k == totalChars){
continue;
}
f32 scale = txtObj->scale;
if(c == ' '){
xMarker += charAtls->xShifts[k] * scale;
continue;
}
f32 width = charAtls->widths[k];
f32 height = charAtls->heights[k];
f32 xOff = charAtls->xOffsets[k];
f32 yOff = charAtls->yOffsets[k];
f32 bitmapWidth = charAtls->totalBitmapWidth;
f32 bitmapHeight = charAtls->totalBitmapHeight;
f32 left = xMarker;
f32 right = xMarker + width * scale;
f32 bottom = yMarker + charAtls->yShifts[k] * scale;
f32 top = yMarker + height * scale;
f32 tLeft = xOff / bitmapWidth;
f32 tRight = (xOff + width) / bitmapWidth;
f32 tBottom = yOff / bitmapHeight;
f32 tTop = (yOff + height) / bitmapHeight;
f32* vertPtr = (f32*)device->getPointerToBufferData(&textRenderer->vertexBuffer);
u16* indPtr = (u16*)device->getPointerToBufferData(&textRenderer->indexBuffer);
vertPtr[vertCt++] = left; vertPtr[vertCt++] = bottom;
vertPtr[vertCt++] = tLeft; vertPtr[vertCt++] = tBottom;
vertPtr[vertCt++] = i;
vertPtr[vertCt++] = left; vertPtr[vertCt++] = top;
vertPtr[vertCt++] = tLeft; vertPtr[vertCt++] = tTop;
vertPtr[vertCt++] = i;
vertPtr[vertCt++] = right; vertPtr[vertCt++] = top;
vertPtr[vertCt++] = tRight; vertPtr[vertCt++] = tTop;
vertPtr[vertCt++] = i;
vertPtr[vertCt++] = right; vertPtr[vertCt++] = bottom;
vertPtr[vertCt++] = tRight; vertPtr[vertCt++] = tBottom;
vertPtr[vertCt++] = i;
textRenderer->totalVertices += 4;
indPtr[indCt++] = textRenderer->totalVertices - 4;
indPtr[indCt++] = textRenderer->totalVertices - 3;
indPtr[indCt++] = textRenderer->totalVertices - 2;
indPtr[indCt++] = textRenderer->totalVertices - 2;
indPtr[indCt++] = textRenderer->totalVertices - 1;
indPtr[indCt++] = textRenderer->totalVertices - 4;
textRenderer->totalIndices += 6;
xMarker += charAtls->xShifts[k] * scale;
}
}
}
void finalizeTextRenderer(TextRenderer* textRenderer){
textRenderer->renderDevice->drawIndices(0, textRenderer->totalIndices, RENDERER_INDEX_TYPE_U16, RENDER_DRAW_MODE_TRIANGLES);
}
void initializeTextRenderer(OSDevice* osDevice, RenderDevice* renderDevice, TextRenderer* textRenderer){
textRenderer->osDevice = osDevice;
textRenderer->renderDevice = renderDevice;
textRenderer->totalVertices = 0;
textRenderer->totalIndices = 0;
u8* fontFileData;
u64 len;
const s8* faPth = osDevice->getPathFromExecutable("font atlas builder/courier_new.fontatlas");
osDevice->readBinaryFile(faPth, &fontFileData, &len);
delete[]faPth;
loadCharacterAtlas(fontFileData, &textRenderer->charAtlas);
renderDevice->createBuffer(&textRenderer->vertexBuffer, TextRenderer::MAX_VERTICES, 0);
renderDevice->createBuffer(&textRenderer->indexBuffer, TextRenderer::MAX_INDICES, 1);
renderDevice->createBuffer(&textRenderer->uniformBuffer, sizeof(TextUniforms), 2);
renderDevice->createTexture2DWithData(&textRenderer->characterAtlasTexture, textRenderer->charAtlas.bitmap, textRenderer->charAtlas.totalBitmapWidth, textRenderer->charAtlas.totalBitmapHeight, textRenderer->charAtlas.totalBitmapWidth, RENDERER_PIXEL_SIZE_R8, 0, 0);
RendererVertexFormat rvf[] = {
RENDERER_VERTEX_FORMAT_F32x2, RENDERER_VERTEX_FORMAT_F32x2, RENDERER_VERTEX_FORMAT_F32
};
u32 elemSizes[] = {
sizeof(float), sizeof(float), sizeof(float)
};
u32 bufOffs[] = {
0, sizeof(float) * 2, sizeof(float) * 4
};
VertexBufferDescriptor vbd;
vbd.totalAttributes = 3;
vbd.rendererVertexFormats = rvf;
vbd.attributeElementSizes = elemSizes;
vbd.attributeBufferOffsets = bufOffs;
s8* shaderText;
u64 fileLength;
const s8* shPth = osDevice->getPathFromExecutable("text_shader.metal");
osDevice->readTextFile(shPth, &shaderText, &fileLength);
delete[] shPth;
renderDevice->createShaderFromString(&textRenderer->shader, (const char*)shaderText, "vertexShader", "fragmentShader", &textRenderer->vertexBuffer, &vbd);
renderDevice->bindShader(&textRenderer->shader);
renderDevice->bindVertexBuffer(&textRenderer->vertexBuffer);
renderDevice->bindVertexUniformBuffer(&textRenderer->uniformBuffer);
renderDevice->enableBlending(true);
renderDevice->createTexture2DWithData(&textRenderer->characterAtlasTexture, textRenderer->charAtlas.bitmap,
textRenderer->charAtlas.totalBitmapWidth,
textRenderer->charAtlas.totalBitmapHeight,
textRenderer->charAtlas.totalBitmapWidth, RENDERER_PIXEL_SIZE_R8, 0, 0);
}