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248 lines (217 loc) · 11.9 KB
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import bpy
import random
import json
from pprint import pprint
class Gemesis:
def __init__(self, gemId, upperBox, lowerBox, background, gemStone, table, talisman):
#assign chosen traits to gemesis
self.gemId = gemId
self.upperBox = upperBox
self.lowerBox = lowerBox
self.background = background
self.gemStone = gemStone
self.table = table
self.talisman = talisman
def __hash__(self):
print ("hash done in gemesis class")
return hash((self.upperBox, self.lowerBox, self.background, self.gemStone, self.table, self.talisman))
class Traits:
def __init__(self):
#ADD ALL OBJECTS FROM ONE COLLECTION TO EACH LIST
self.upperBoxes = bpy.data.collections['UpperBoxes'].all_objects #objects in objects are not good as they get displayed seperately
self.lowerBoxes = bpy.data.collections['LowerBoxes'].all_objects
self.gemStones = bpy.data.collections['GemStones'].all_objects
self.backgrounds = bpy.data.collections['Backgrounds'].all_objects
self.tables = bpy.data.collections['Table'].all_objects
self.talismans = bpy.data.collections['Talisman'].all_objects
class GemesisGenerator():
def createRandomGem(self, gemId, traits):
#RANDOMLY CHOOSE ONE OF THE TRAITS (OBJECTS)
upperBoxes = sorted(traits.upperBoxes, key=lambda x: x.name, reverse=False)
lowerBoxes = sorted(traits.lowerBoxes, key=lambda x: x.name, reverse=False)
backgrounds = sorted(traits.backgrounds, key=lambda x: x.name, reverse=False)
gemStones = sorted(traits.gemStones, key=lambda x: x.name, reverse=False)
tables = sorted(traits.tables, key=lambda x: x.name, reverse=False)
talismans = sorted(traits.talismans, key=lambda x: x.name, reverse=False)
upperBox = random.choices(upperBoxes, weights=(2.55,2.20,2.00,4.55,4.60,3.00,5.00,5.30,3.10,3.50,3.60,4.45,3.70,5.50,3.80,4.00,4.50,4.15,4.30,1.20,1.40,2.50,2.10,2.40,2.70,2.65,2.75,2.80,0.80,2.60,2.30), k=1).pop()
lowerBox = random.choices(lowerBoxes, weights=(1.84,2.30,1.15,2.76,3.45,3.51,3.15,0.86,1.49,3.78,2.03,3.24,2.70,2.30,3.51,4.05,2.97,2.43,0.95,2.50,1.55,1.68,1.70,1.63,2.40,3.12,3.36,1.32,0.72,1.08,0.60,0.40,1.40,1.60,1.25,0.88,0.38,2.10,1.35,2.55,1.47,1.79,2.00,1.47,1.68,2.10,1.43,1.28,0.98,1.13,0.45,1.05,1.20), k=1).pop()
background = random.choices(backgrounds, weights=(6.10,3.00,4.50,4.60,4.80,6.20,5.00,4.70,5.20,5.10,2.50,3.60,3.80,6.50,5.90,5.80,6.30,6.00,4.00,6.40), k=1).pop()# #Diamonds -> #stones ->
gemStone = random.choices(gemStones, weights=(1.01,0.93,0.82,0.69,1.86,1.08,1.00,0.88,0.74,2.00,0.95,0.88,0.78,0.65,1.75,1.14,1.05,0.93,0.78,2.10,0.89,0.82,0.73,0.61,1.65,0.76,0.70,0.62,0.52,1.40,0.82,0.75,0.67,0.56,1.51,0.60,0.52,0.69,0.77,0.43,1.29,0.42,0.36,0.48,0.54,0.30,0.90,0.56,0.48,0.64,0.72,0.40,1.20,0.52,0.44,0.59,0.67,0.37,1.11,0.49,0.42,0.56,0.63,0.35,1.05,0.28,0.24,0.32,0.36,0.20,0.60,0.63,0.54,0.72,0.81,0.45,1.35,1.10,1.35,1.28,2.47,1.19,1.46,1.38,2.66,1.00,1.24,1.17,2.28,0.95,1.17,1.11,2.09,0.91,1.13,1.06,1.98,0.88,1.08,1.02,1.90,1.28,1.58,1.49,2.66), k=1).pop()
table = random.choices(tables, weights=(6.10,3.75,3.20,4.00,4.10,4.20,5.10,3.00,3.85,5.50,6.00,6.20,6.30,6.50,4.30,5.40,5.60,5.30,6.40,5.20), k=1).pop()
talisman = random.choices(talismans, weights=(50,2.10,2.80,2.50,2.45,2.30,1.60,2.90,1.50,1.35,2.65,2.20,2.60,2.75,3.00,2.85,2.70,2.55,1.40,1.70,1.80,1.90,2.40), k=1).pop()
for tal in talismans:
print(tal.name)
#CREATE GEM WITH CHOSEN TRAITS
gemesis = Gemesis(gemId, upperBox, lowerBox, background, gemStone, table, talisman)
#MAKE ONLY CHOSEN ITEMS VISIBLE AND RENDERABLE
#TODO make function for this process
bpy.data.objects[gemesis.upperBox.name].hide_render = False
bpy.data.objects[gemesis.upperBox.name].hide_viewport = False
#bpy.data.objects[gemesis.upperBox.name].hide_set(False)
bpy.data.objects[gemesis.lowerBox.name].hide_render = False
bpy.data.objects[gemesis.lowerBox.name].hide_viewport = False
#bpy.data.objects[gemesis.lowerBox.name].hide_set(False)
bpy.data.objects[gemesis.background.name].hide_render = False
bpy.data.objects[gemesis.background.name].hide_viewport = False
#bpy.data.objects[gemesis.background.name].hide_set(False)
bpy.data.objects[gemesis.gemStone.name].hide_render = False
bpy.data.objects[gemesis.gemStone.name].hide_viewport = False
#bpy.data.objects[gemesis.gemStone.name].hide_set(False)
bpy.data.objects[gemesis.table.name].hide_render = False
bpy.data.objects[gemesis.table.name].hide_viewport = False
#bpy.data.objects[gemesis.table.name].hide_set(False)
bpy.data.objects[gemesis.talisman.name].hide_render = False
bpy.data.objects[gemesis.talisman.name].hide_viewport = False
#bpy.data.objects[gemesis.talisman.name].hide_set(False)
print("Gem with gemId " + str(gemId) + " created")
return gemesis
def hideAll(self):
bpy.ops.object.select_all(action='DESELECT')
#hide all inactive objects
for obj in bpy.data.objects:
#obj.hide_viewport = False #Enable visibility in all viewports
obj.hide_render = True #Enable the object in renders
#obj.hide_set(True) #Enable the object in the viewport
obj.hide_select = True #Enable selection in the viewport
def unHideAll(self):
bpy.ops.object.select_all(action='DESELECT')
#Unhide all inactive objects
for obj in bpy.data.objects:
obj.hide_render = False #Enable the object in renders
obj.hide_set(False) #Enable the object in the viewport
obj.hide_select = False #Enable selection in the viewport
def unHideCameraAndLight(self):
listObObjects = []
listObObjects.append(bpy.data.objects["Camera1"])
listObObjects.append(bpy.data.objects["Light"])
listObObjects.append(bpy.data.objects["Fläche1"])
listObObjects.append(bpy.data.objects["Fläche2"])
listObObjects.append(bpy.data.objects["Fläche3"])
listObObjects.append(bpy.data.objects["Fläche4"])
for obj in listObObjects:
obj.hide_render = False #Enable the object in renders
obj.hide_set(False) #Enable the object in the viewport
obj.hide_select = False #Enable selection in the viewport
def saveMetadataAsJson(self, gemesis):
#name is the name of the image = ("GΞMΞSIS" + id)
if gemesis.talisman.name == "000":
data = {
"name": 'GEMESIS #' + str(gemesis.gemId), #CEHCKIF DISPLAYED RIGHT
"description": 'This is GEMESIS',
"image": "ipfs://placeholder/" + str(gemesis.gemId) + ".png", #CHANGE ipfs://QmTy8w65yBXgyfG2ZBg5TrfB2hPjrDQH3RCQFJGkARStJb
"attributes": [
{
"trait_type": "Category",
"value": (gemesis.gemStone.name).split("_")[0]
},
{
"trait_type": "Material",
"value": (gemesis.gemStone.name).split("_")[1]
},
{
"trait_type": "Cut",
"value": (gemesis.gemStone.name).split("_")[2]
},
{
"trait_type": "Background",
"value": str(gemesis.background.name)
},
{
"trait_type": "Table",
"value": str(gemesis.table.name)
},
{
"trait_type": "Plinth",
"value": str(gemesis.lowerBox.name)
},
{
"trait_type": "Case",
"value": str(gemesis.upperBox.name)
},
]
}
else:
data = {
"name": 'GEMESIS #' + str(gemesis.gemId), #CEHCKIF DISPLAYED RIGHT
"description": 'This is GEMESIS',
"image": "ipfs://placeholder/" + str(gemesis.gemId) + ".png", #CHANGE ipfs://QmTy8w65yBXgyfG2ZBg5TrfB2hPjrDQH3RCQFJGkARStJb
"attributes": [
{
"trait_type": "Category",
"value": (gemesis.gemStone.name).split("_")[0]
},
{
"trait_type": "Material",
"value": (gemesis.gemStone.name).split("_")[1]
},
{
"trait_type": "Cut",
"value": (gemesis.gemStone.name).split("_")[2]
},
{
"trait_type": "Background",
"value": str(gemesis.background.name)
},
{
"trait_type": "Table",
"value": str(gemesis.table.name)
},
{
"trait_type": "Plinth",
"value": str(gemesis.lowerBox.name)
},
{
"trait_type": "Case",
"value": str(gemesis.upperBox.name)
},
{
"trait_type": "Talisman",
"value": str(gemesis.talisman.name)
},
]
}
with open(str(gemesis.gemId) + '.json', 'w') as outfile:
json.dump(data, outfile)
def renderAndSaveImage(self, gemesis):
# render settings
bpy.context.scene.render.image_settings.file_format = 'PNG'
bpy.context.scene.render.filepath = "D:\ProbeRender\\" + str(gemesis.gemId)
bpy.ops.render.render(write_still = 1)
print("Render and save done")
def checkIfGemesisExists(self, hashNumber):
if hashNumber in hashDictForChecking:
return True
else:
hashDictForChecking[hashNumber] = True
return False
##DO THE MAIN STUFF
i = 1 #gemID
generator = GemesisGenerator()
hashDictForChecking = {}
maxAmount = 2 #9669
while i <= maxAmount:
generator.hideAll()
generator.unHideCameraAndLight()
allTraits = Traits()
gemesis = generator.createRandomGem(i, allTraits)
#Fortesting
#testUpperBox = allTraits.upperBoxes["UpperBox1"]
#testLowerBox = allTraits.lowerBoxes["LowerBox1"]
#testBackground = allTraits.backgrounds["Background1"]
#testGemStone = allTraits.gemStones["GemStone1"]
#testTable = allTraits.tables["Table1"]
#testGemesis = Gemesis(i, testUpperBox, testLowerBox, testBackground, testGemStone, testTable)
print (hash(gemesis))
gemExists = generator.checkIfGemesisExists(hash(gemesis))
if not gemExists:
generator.renderAndSaveImage(gemesis)
generator.saveMetadataAsJson(gemesis)
i = i + 1
#{
# "name": "OpenSea Creatures",
# "description": "OpenSea Creatures are adorable aquatic beings primarily for demonstrating what can be done using the OpenSea platform. Adopt one today to try out all the OpenSea buying, selling, and bidding feature set.",
# "image": "https://openseacreatures.io/image.png",
# "external_link": "https://openseacreatures.io",
# "seller_fee_basis_points": 100, # Indicates a 1% seller fee.
# "fee_recipient": "0xA97F337c39cccE66adfeCB2BF99C1DdC54C2D721" # Where seller fees will be paid to.
#}