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scoreboard.py
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95 lines (75 loc) · 3.67 KB
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import pygame.font
from pygame.sprite import Group
from pathlib import Path
from ship import Ship
class Scoreboard:
"""A class to report scoring information."""
def __init__(self, ai_game):
"""Initialize scorekeeping attributes."""
self.ai_game = ai_game
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
self.settings = ai_game.settings
self.stats = ai_game.stats
self.path = Path('High_Score.txt')
# Font settings for scoring information.
self.text_color = (240, 240, 245)
self.high_score_color = (213, 245, 7)
# Main score font
self.font = pygame.font.SysFont(None, 36)
# Smaller font for the Level
self.small_font = pygame.font.SysFont(None, 26)
# Larger font for the High Score
self.large_font = pygame.font.SysFont(None, 42)
# Prepare the initial score images.
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
"""Turn the score into a rendered image."""
round_score = round(self.stats.score, -1) #tells Python to round the value of stats.score to the nearest 10 and assign it to rounded_score.
score_str = f"Score: {round_score:,}"
self.score_image = self.font.render(score_str, True, self.text_color, self.settings.bg_color)
#Display the score at the top right of the screen.
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def show_score(self):
"""Draw scores, levels and ships to the screen."""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)
def prep_high_score(self):
"""Turn the high score into a rendered image."""
high_score = round(self.stats.high_score, -1)
high_score_str = f"{high_score}"
self.path.write_text(high_score_str)
self.high_score_image = self.large_font.render(f'H_Score: ' + f"{high_score:,}", True, self.high_score_color, self.settings.bg_color)
# Center the high score at the top of the screen.
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def check_high_score(self):
"""Check to see if there's a new high score."""
self.stats.high_score = int(self.path.read_text())
if self.stats.score > self.stats.high_score:
self.stats.high_score = self.stats.score
self.prep_high_score()
def prep_level(self):
"""Turn the level into a rendered image."""
level_str = f"Level: {self.stats.level}"
self.level_image = self.font.render(level_str, True, self.text_color, self.settings.bg_color)
# Position the level below the score.
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 5
def prep_ships(self):
"""Show how many ships are left."""
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_game, 49, 50)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)