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ship.py
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59 lines (51 loc) · 2.43 KB
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import pygame
from pygame.sprite import Sprite
from Settings import Settings
class Ship(Sprite):
"""A class to manage the ship."""
def __init__(self, ai_game, ship_height = 75, ship_width = 74):
"""Initialize the ship and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings=ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
#Load the ship image and get its rect.
self.image= pygame.image.load('images/SpaceShip.png').convert_alpha()
self.image = pygame.transform.scale(self.image, (ship_width, ship_height))
self.rect=self.image.get_rect()
# Start each new ship at the bottom centre of the screen.
self.rect.midbottom=self.screen_rect.midbottom
#Store a float for the ship's exact horizontal position.
self.x = float(self.rect.x)
self.y =float(self.rect.y)
# print(self.x)
#print(self.y)
# Movement flag; start with a ship that's not moving.
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def update(self):
"""Update the ship's position based on the movement flag."""
# Update the ship's x value, not the rect.
if self.moving_right and self.rect.right < self.screen_rect.right: #The code self.rect.right returns the x-coordinate of the right edge of the ship’s rect.
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > self.screen_rect.left:
self.x-= self.settings.ship_speed
if self.moving_up and self.rect.top > (self.screen_rect.top + 100) :
self.y -= self.settings.ship_speed
if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
self.y+= self.settings.ship_speed
# Update rect object from self.x.
self.rect.x = self.x
self.rect.y = self.y
def center_ship(self):
"""Center the ship on the screen"""
# Reset the rect position
self.rect.midbottom = self.screen_rect.midbottom
# IMPORTANT: Reset the decimal coordinates to match the new rect position
self.x = float(self.rect.x)
self.y = float(self.rect.y)
def blitme(self):
"""Draw the ship at its current location"""
self.screen.blit(self.image , self.rect)