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texturegrounds.dat
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173 lines (172 loc) · 3.87 KB
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#
#
# Update: 03-Oct-02: Hj.Malthaner
# renovated by Timothy
# update to tile / texture sysem by prissi
#
Obj=ground
Name=LightTexture
Image[0][0]=texture-lightmap.0.14
Image[1][0]=texture-lightmap.0.6
Image[2][0]=texture-lightmap.0.7
Image[3][0]=texture-lightmap.0.2
Image[4][0]=texture-lightmap.0.4
Image[5][0]=texture-lightmap.0.11
Image[6][0]=texture-lightmap.0.3
Image[7][0]=texture-lightmap.0.12
Image[8][0]=texture-lightmap.0.5
Image[9][0]=texture-lightmap.0.1
Image[10][0]=texture-lightmap.0.13
Image[11][0]=texture-lightmap.0.10
Image[12][0]=texture-lightmap.0.0
Image[13][0]=texture-lightmap.0.8
Image[14][0]=texture-lightmap.0.9
--------------------
Obj=ground
Name=ClimateTexture
# water
Image[0][0]=texture-climate.0.0
# beach/desert
Image[1][0]=texture-climate.0.1
# tropic (uses standard grass)
Image[2][0]=texture-climate.0.4
# mediterran (uses standard grass)
Image[3][0]=texture-climate.0.4
# temperate grass
Image[4][0]=texture-climate.0.4
# tundra
Image[5][0]=texture-climate.0.5
# rocky/barren
Image[6][0]=texture-climate.0.6
# snow
Image[7][0]=texture-climate.0.7
--------------------
# these images define the beach transition
Obj=ground
Name=ShoreTrans
#Image[0][0]=grid.0.0
#Image[1][0]=grid.0.0
#Image[2][0]=grid.0.0
#Image[3][0]=grid.0.0
Image[0][0]=rgbmaps.0.0
Image[1][0]=rgbmaps.0.1
Image[2][0]=rgbmaps.0.2
Image[3][0]=rgbmaps.0.3
--------------------
# these images define the slope transition
Obj=ground
Name=SlopeTrans
Image[0][0]=texture-slope.0.0
Image[1][0]=texture-slope.0.1
Image[2][0]=texture-slope.0.2
Image[3][0]=texture-slope.0.3
--------------------
Obj=ground
Name=Basement
# West
Image[0][0]=-
Image[1][0]=ls-brickslope.0.0
Image[2][0]=-
Image[3][0]=ls-brickslope.0.1
Image[4][0]=ls-brickslope.0.2
Image[5][0]=ls-brickslope.0.3
Image[6][0]=-
Image[7][0]=ls-brickslope.0.4
Image[8][0]=ls-brickslope.0.7
Image[9][0]=-
Image[10][0]=-
# North
Image[11][0]=-
Image[12][0]=ls-brickslope.1.0
Image[13][0]=-
Image[14][0]=ls-brickslope.1.1
Image[15][0]=ls-brickslope.1.2
Image[16][0]=ls-brickslope.1.3
Image[17][0]=-
Image[18][0]=ls-brickslope.1.4
Image[19][0]=ls-brickslope.1.7
Image[20][0]=-
Image[21][0]=-
--------------------
Obj=ground
Name=Slopes
# West
Image[0][0]=-
Image[1][0]=ls-brickslope.0.0
Image[2][0]=-
Image[3][0]=ls-brickslope.0.1
Image[4][0]=ls-brickslope.0.2
Image[5][0]=ls-brickslope.0.3
Image[6][0]=-
Image[7][0]=ls-brickslope.0.4
Image[8][0]=ls-brickslope.0.7
Image[9][0]=-
Image[10][0]=-
# North
Image[11][0]=-
Image[12][0]=ls-brickslope.1.0
Image[13][0]=-
Image[14][0]=ls-brickslope.1.1
Image[15][0]=ls-brickslope.1.2
Image[16][0]=ls-brickslope.1.3
Image[17][0]=-
Image[18][0]=ls-brickslope.1.4
Image[19][0]=ls-brickslope.1.7
Image[20][0]=-
Image[21][0]=-
--------------------
Obj=ground
Name=Fence
copyright=Stormoog
# Natural fence
Image[0][0]=fence.0.0
Image[1][0]=fence.0.1
Image[2][0]=fence.0.2
#building fence
Image[3][0]=fence.1.0
Image[4][0]=fence.1.1
Image[5][0]=fence.1.2
--------------------
Obj=ground
Name=Marker
copyright=prissi
# the front part (obtained by hang&7) for signle slopes
Image[0][0]=marker.0.6
Image[1][0]=marker.0.1
Image[2][0]=marker.0.4
Image[3][0]=marker.0.2
Image[4][0]=marker.0.0
Image[5][0]=marker.0.5
Image[6][0]=marker.0.3
Image[7][0]=marker.0.7
# backpart (obtained by (hang&1)|((hang&12)>>1)
Image[8][0]=marker.1.6
Image[9][0]=marker.1.2
Image[10][0]=marker.1.3
Image[11][0]=marker.1.4
Image[12][0]=marker.1.5
Image[13][0]=marker.1.1
Image[14][0]=marker.1.0
Image[15][0]=marker.1.7
--------------------
Obj=ground
Name=Borders
copyright=prissi
# backpart (obtained by (hang&1)|((hang&12)>>1)
Image[0][0]=borders.0.6
Image[1][0]=borders.0.2
Image[2][0]=borders.0.3
Image[3][0]=borders.0.4
Image[4][0]=borders.0.5
Image[5][0]=borders.0.1
Image[6][0]=borders.0.0
Image[7][0]=borders.0.7
--------------------
Obj=ground
Name=Water
Image[0][0]=water.0.0
Image[1][0]=water.0.0
Image[2][0]=water.0.1
Image[3][0]=water.0.2
Image[4][0]=water.0.3
--------------------