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245 lines (215 loc) · 6.84 KB
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/**
*__________ .__ .__.__
*\______ \_______ _______ __|__| _____ _____ |__| |
* | ___/\_ __ \/ _ \ \/ / |/ \\__ \ | | |
* | | | | \( <_> > <| | Y Y \/ __ \| | |__
* |____| |__| \____/__/\_ \__|__|_| (____ /__|____/
* \/ \/ \/
* ProxMail – Secure Email Client
* Version 1.0
* Author: Eren Gench
*/
#include "email_ui.h"
#include "texture.h"
#include "stb_image.h"
#ifdef WIN32
#include <windows.h>
#include <d3d9.h>
#include "imgui_impl_win32.h"
#include "imgui_impl_dx9.h"
#else
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#endif
// Platfotm specifics global:
#ifdef WIN32
static LPDIRECT3D9 g_pD3D = nullptr;
static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr;
static D3DPRESENT_PARAMETERS g_d3dpp = {};
static bool g_DeviceLost = false;
static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
#endif
//forward declarations:
#ifdef WIN32
bool CreateDeviceD3D(HWND hWnd);
void CleanupDeviceD3D();
void ResetDevice();
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
#else
GLFWwindow* InitGLFWWindow(int w, int h, const char* title);
#endif
void BeginFrame() {
#ifdef WIN32
ImGui_ImplDX9_NewFrame();
ImGui_ImplWin32_NewFrame();
#else
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
#endif
ImGui::NewFrame();
}
void EndFrame() {
ImGui::Render();
#ifdef WIN32
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
#else
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
#endif
}
//main:
int main(int, char**) {
Network_Client client;
UILogic ui(client);
#ifdef WIN32
// --- Windows DX9 ---
WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L,
GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr,
L"ImGuiExample", nullptr };
::RegisterClassExW(&wc);
HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui DX9 Example",
WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800,
nullptr, nullptr, wc.hInstance, nullptr);
if (!CreateDeviceD3D(hwnd)) {
CleanupDeviceD3D();
::UnregisterClassW(wc.lpszClassName, wc.hInstance);
return 1;
}
::ShowWindow(hwnd, SW_SHOWDEFAULT);
::UpdateWindow(hwnd);
// ImGui backends
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); // достъп до IO
// FreeType font:
ImFontConfig font_cfg;
font_cfg.OversampleH = 3;
font_cfg.OversampleV = 3;
font_cfg.PixelSnapH = false;
//Font: Arial
io.Fonts->AddFontFromFileTTF("C:/Windows/Fonts/Arial.ttf", 21.0f, &font_cfg);
// initialize backend:
ImGui_ImplWin32_Init(hwnd);
ImGui_ImplDX9_Init(g_pd3dDevice);
#else
//Linux / macOS GLFW + OpenGL:
if (!glfwInit()) return 1;
GLFWwindow* window = InitGLFWWindow(1280, 800, "Dear ImGui OpenGL Example");
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
// Free type font:
ImFontConfig font_cfg;
font_cfg.OversampleH = 3;
font_cfg.OversampleV = 3;
font_cfg.PixelSnapH = false;
// TTF font road in Linux
io.Fonts->AddFontFromFileTTF("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 21.0f, &font_cfg);
// creating FontAtlas with FreeType
ImGuiFreeType::BuildFontAtlas(io.Fonts, 0);
// increase size globally:
io.FontGlobalScale = 1.2f;
// initialize GLFW/OpenGL backend:
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 130");
#endif
bool done = false;
bool open = true;
while (!done) {
#ifdef WIN32
MSG msg;
while (::PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
if (msg.message == WM_QUIT) done = true;
}
#else
glfwPollEvents();
if (glfwWindowShouldClose(window)) done = true;
#endif
BeginFrame();
if (open) {
#ifdef WIN32
ui.drawUI(g_pd3dDevice, open);
#else
ui.drawUI(nullptr, open); // pass nullptr or GLTexture as needed
#endif
}
EndFrame();
#ifdef WIN32
g_pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
D3DCOLOR_XRGB(10, 20, 60), 1.0f, 0);
if (SUCCEEDED(g_pd3dDevice->BeginScene())) {
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
g_pd3dDevice->EndScene();
}
g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);
#else
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.04f, 0.07f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
#endif
}
#ifdef WIN32
ImGui_ImplDX9_Shutdown();
ImGui_ImplWin32_Shutdown();
CleanupDeviceD3D();
UnregisterClassW(wc.lpszClassName, wc.hInstance);
#else
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
glfwDestroyWindow(window);
glfwTerminate();
#endif
ImGui::DestroyContext();
return 0;
}
// Helper functions
bool CreateDeviceD3D(HWND hWnd) {
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr) return false;
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
g_d3dpp.Windowed = TRUE;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
return false;
return true;
}
void CleanupDeviceD3D() {
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; }
if (g_pD3D) { g_pD3D->Release(); g_pD3D = nullptr; }
}
void ResetDevice() {
ImGui_ImplDX9_InvalidateDeviceObjects();
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
if (hr == D3DERR_INVALIDCALL) IM_ASSERT(0);
ImGui_ImplDX9_CreateDeviceObjects();
}
// Forward declare message handler from imgui_impl_win32.cpp
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) return true;
switch (msg) {
case WM_SIZE:
if (wParam == SIZE_MINIMIZED) return 0;
g_ResizeWidth = (UINT)LOWORD(lParam);
g_ResizeHeight = (UINT)HIWORD(lParam);
return 0;
case WM_SYSCOMMAND:
if ((wParam & 0xfff0) == SC_KEYMENU) return 0;
break;
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProcW(hWnd, msg, wParam, lParam);
}