This tool rocks! I'm wondering how feasible it is for this to handle "undistorting" footage when reprojecting it.
As you are no doubt aware, when using "traditional" camera tracking/compositing, the blender compositor has a node to "undistort" the movie clip so that compositing the output from blender's non-distorted camera can work. It would be amazing if camera_projector could do the same thing. Otherwise, objects that span a large part of the screen, or are near the edge of distorted footage aren't stable through panning.
I've found this is particularly true of drone footage I work with, and it renders the "viewport as compositor" approach useless without undistorting the footage first.
This tool rocks! I'm wondering how feasible it is for this to handle "undistorting" footage when reprojecting it.
As you are no doubt aware, when using "traditional" camera tracking/compositing, the blender compositor has a node to "undistort" the movie clip so that compositing the output from blender's non-distorted camera can work. It would be amazing if camera_projector could do the same thing. Otherwise, objects that span a large part of the screen, or are near the edge of distorted footage aren't stable through panning.
I've found this is particularly true of drone footage I work with, and it renders the "viewport as compositor" approach useless without undistorting the footage first.