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LocationData(SLIP_GLIDE_RIDE_AP_REGION, SLIP_GLIDE_RIDE_DISPLAY_NAME+" Chest - Back out to 1st room", 2554+treasure_index_offset, lambdastate: logic.has_key(state, RED_DOOR_KEY)), #Money chest
1134
-
LocationData(SLIP_GLIDE_RIDE_AP_REGION, SLIP_GLIDE_RIDE_DISPLAY_NAME+" Chest - Climb up and fall down", 1172+treasure_index_offset), #Plate of Lion chest
1135
-
LocationData(SLIP_GLIDE_RIDE_AP_REGION, SLIP_GLIDE_RIDE_DISPLAY_NAME+" Chest - Sparks and tar", 1298+treasure_index_offset), #Red Door Key chest
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-
LocationData(SLIP_GLIDE_RIDE_AP_REGION, SLIP_GLIDE_RIDE_DISPLAY_NAME+" Chest - To the left through 2nd red lock", 1698+treasure_index_offset, lambdastate: logic.has_key(state, RED_DOOR_KEY, 2)), #Red Door Key chest
1137
-
LocationData(SLIP_GLIDE_RIDE_AP_REGION, SLIP_GLIDE_RIDE_DISPLAY_NAME+" Chest - Through 1st red lock", 1716+treasure_index_offset, lambdastate: logic.has_key(state, RED_DOOR_KEY)), #Red Door Key chest
1138
-
LocationData(SLIP_GLIDE_RIDE_AP_REGION, SLIP_GLIDE_RIDE_DISPLAY_NAME+" Chest - Past the mean Ibek jump", 1282+treasure_index_offset, lambdastate: logic.has_key(state, RED_DOOR_KEY)), #Sages Walker chest
LocationData(SLIP_GLIDE_RIDE_ROOM_ONE_AP_REGION, SLIP_GLIDE_RIDE_DISPLAY_NAME+" Chest - Sparks and tar", 1298+treasure_index_offset, lambdastate: logic.has_vertical_movement(state) orlogic.has_glide(state)), #Red Door Key chest
1135
+
LocationData(SLIP_GLIDE_RIDE_ROOM_ONE_AP_REGION, SLIP_GLIDE_RIDE_DISPLAY_NAME+" Chest - Climb up and fall down", 1172+treasure_index_offset, lambdastate: logic.has_vertical_movement(state) andlogic.has_glide(state)), #Plate of Lion chest
1136
+
#2nd Room
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+
LocationData(SLIP_GLIDE_RIDE_ROOM_TWO_AP_REGION, SLIP_GLIDE_RIDE_DISPLAY_NAME+" Chest - Through 1st red lock", 1716+treasure_index_offset), #Red Door Key chest
1138
+
LocationData(SLIP_GLIDE_RIDE_ROOM_TWO_AP_REGION, SLIP_GLIDE_RIDE_DISPLAY_NAME+" Chest - Back out to 1st room", 2554+treasure_index_offset), #Money chest
1139
+
LocationData(SLIP_GLIDE_RIDE_ROOM_TWO_AP_REGION, SLIP_GLIDE_RIDE_DISPLAY_NAME+" Chest - Past the mean Ibek jump", 1282+treasure_index_offset, lambdastate: logic.has_vertical_movement(state)), #Sages Walker chest
1140
+
#3rd Room
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+
LocationData(SLIP_GLIDE_RIDE_ROOM_THREE_AP_REGION, SLIP_GLIDE_RIDE_DISPLAY_NAME+" Chest - To the left through 2nd red lock", 1698+treasure_index_offset, lambdastate: logic.has_glide(state)), #Red Door Key chest
# Can just swim or defeat the Undercity Masters; Blade Master: Ibek or Owl, Shadow Master: Horizontal or Fish, Duel Master: Ibek or Owl; to defeat all masters, you either need both ibek + quintar, owl, or fish
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