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added summons and other non-spark bosses to boss locations; also added Deity Eyes and STEM WARD to the end-game item pool since Gabriel requires them, and adjusted the place they're added for true astley wincon accordingly
DEITY_EYE: ItemData(ITEM, 176+item_index_offset, ItemClassification.progression, 0), #Used for true astley win con
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STEM_WARD: ItemData(ITEM, 177+item_index_offset, ItemClassification.progression, 0), #Used for true astley win con
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DEITY_EYE: ItemData(ITEM, 176+item_index_offset, ItemClassification.progression, 0, 0, 0, 4), #Used for true astley win con and fighting Gabriel in Kill Bosses mode
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STEM_WARD: ItemData(ITEM, 177+item_index_offset, ItemClassification.progression, 0, 0, 0, 1), #Used for true astley win con and fighting Gabriel in Kill Bosses mode
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PROOF_OF_MERIT: ItemData(ITEM, 191+item_index_offset, ItemClassification.filler, 0), #We don't use this so it's filler to prevent it from being jsonified
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