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Great app, controller binding needs redesign #1

@marcinviz

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@marcinviz

First of all this is already awesome work done! The app require to operate using both controllers, this is a massive headache for most of VR apps and is way uncomfortable. My most requested feature would be this:

Quest 3 right controller:

A button (short press) - Play/pause for 4D splatss
A button (hold) - Next file
A button (double short press) - Previous file
B button - Main menu (pls don't bind any menu or any action to system buttons like meta menu or system button on right/left controller)
Right thumbstick press - Grab world move, press and hold to grab and move in all directions
Right thumbstick X axis - Rotate view
Right thumbstick Y axis - Move forward to camera center
Grab button - scale/rotate scene?
Grab + thumbstick Y - Rotate scene Y
Grab + thumbstick X - Rotate scene X
Trigger button - general menu actions, no need to use in scene actions.

Even better would be to anyone be able to bind their custom setup manually, within the app.

Also, useful feature would be to save a camera starting point, position, scale any any other setting into some sort of metadata same as filename so the app can load camera start position etc every time file is loaded. Especially useful for Meta Shapr gaussian files since they are a mess right out the box.

Also, now the app has 2 menus, no need for that. Way better it would be if You can pack everything into one like
File browse, general app settings, etc. Maby tabs would be an optimal way.

Hope to see this soon. Keep up this great app!

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