Skip to content

Document radiation concept #141

@EmoGarbage404

Description

@EmoGarbage404

Radiation conceptualizing; mostly for myself

  • Radiation is tied to specters which drift across the station and irradiate nearby things
  • Have some role which is tasks with dispatching the radiation specters
  • Some scaling level related to radstorm (coolness x100)
  • Radiation works differently for humans vs mobs
    • For humans, irradiation builds up a "contamination" stat which does damage over time, enables random mutations, and is generally nasty. The main point is moving away from radiation just being a damage source
    • For mobs, radiation mutates them into fucked up monsters. When exposed to radiation, the mob has a % chance to be transformed into some hostile radiation-resistant mutant that the crew has to fight off

Metadata

Metadata

Assignees

No one assigned

    Labels

    T: Needs DocumentDiscussion needs to be collated into a document.

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions