Radiation conceptualizing; mostly for myself
- Radiation is tied to specters which drift across the station and irradiate nearby things
- Have some role which is tasks with dispatching the radiation specters
- Some scaling level related to radstorm (coolness x100)
- Radiation works differently for humans vs mobs
- For humans, irradiation builds up a "contamination" stat which does damage over time, enables random mutations, and is generally nasty. The main point is moving away from radiation just being a damage source
- For mobs, radiation mutates them into fucked up monsters. When exposed to radiation, the mob has a % chance to be transformed into some hostile radiation-resistant mutant that the crew has to fight off
Radiation conceptualizing; mostly for myself