From 2beb611e457f36a4eab2dedbeb398536de442f7e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ale=C5=A1=20Vol=C4=8Dini?= <44528623+volcini@users.noreply.github.com> Date: Thu, 25 Mar 2021 18:57:07 +0100 Subject: [PATCH] Clone__StaticMeshActor: Swap a couple of lines to avoid static mobility warning. --- .../VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp b/Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp index d2d3b03..1f72372 100644 --- a/Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp +++ b/Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp @@ -2630,12 +2630,12 @@ AStaticMeshActor* UVictoryBPFunctionLibrary::Clone__StaticMeshActor(UObject* Wor if(!NewSMA) return NULL; + //Mobility + NewSMA->GetStaticMeshComponent()->SetMobility(EComponentMobility::Movable); + //Copy Transform NewSMA->SetActorTransform(ToClone->GetTransform()); - //Mobility - NewSMA->GetStaticMeshComponent()->SetMobility(EComponentMobility::Movable ); - //copy static mesh NewSMA->GetStaticMeshComponent()->SetStaticMesh(ToClone->GetStaticMeshComponent()->GetStaticMesh());