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729 lines (644 loc) · 25 KB
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using System;
using System.Collections.Generic;
namespace RPGConsole
{
interface IPokemonProperties
{
string Name { get; }
string Type { get; }
int Level { get; }
int MaxHp { get; }
int Hp { get; set; }
int MaxXp { get; }
int Xp { get; set; }
int Attack { get; set; }
int Defense { get; set; }
bool CanEvolve { get; }
bool IsAlive { get; }
}
interface ITrainerProperties
{
string Name { get; }
int Age { get; }
int Level { get; }
string Team { get; }
}
class Pokemon : IPokemonProperties
{
public string Name { get; private set; }
public string Type { get; private set; }
public int Level { get; private set; }
public int MaxHp { get; private set; }
public int Hp { get; set; }
public int MaxXp { get; private set; }
public int Xp { get; set; }
public int Attack { get; set; }
public int Defense { get; set; }
private int BaseDefense;
public bool CanEvolve { get; private set; }
public bool IsAlive { get { return Hp > 0;} }
private string EvolutionName;
private static Random rnd = new Random();
public Pokemon(string name, string type, int level, int maxHp, int attack, int defense, bool canEvolve, string evolutionName = null)
{
this.Name = name;
this.Type = type;
this.Level = level;
this.MaxHp = maxHp;
this.Hp = maxHp;
this.MaxXp = level * 10;
this.Xp = 0;
this.Attack = attack;
this.Defense = defense;
this.BaseDefense = defense;
this.CanEvolve = canEvolve;
this.EvolutionName = evolutionName;
}
public void AttackTarget(Pokemon enemy)
{
int damage = Attack - enemy.Defense + rnd.Next(1,5);
if(damage < 0) damage = 0;
Console.WriteLine("\n" + Name + " attaque " + enemy.Name + " et inflige " + damage + " dégâts !");
enemy.ReceiveDamage(damage);
enemy.ResetDefense();
}
public void Defend()
{
Console.WriteLine("\n" + Name + " se met en posture défensive !");
Defense += 2;
}
public void ResetDefense()
{
Defense = BaseDefense;
}
public void ReceiveDamage(int damage)
{
Hp -= damage;
if (Hp < 0) Hp = 0;
Console.WriteLine(Name + " a maintenant " + Hp + "/" + MaxHp + " HP.");
if (Hp == 0)
{
Console.WriteLine("\n" + Name + " est KO !");
}
}
public void GainXp(int amount)
{
Xp += amount;
Console.WriteLine("\n" + Name + " gagne " + amount + " XP !");
while (Xp >= MaxXp)
{
LevelUp();
}
}
public void LevelUp()
{
Xp -= MaxXp;
Level++;
MaxHp += 5;
Attack += 2;
Defense += 1;
BaseDefense = Defense;
Hp = MaxHp;
MaxXp = Level * 10;
Console.WriteLine("\n" + Name + " monte au niveau " + Level + " !");
if (CanEvolve && Level >= 5)
{
Evolve();
}
}
public void Evolve()
{
if (EvolutionName == null) return;
Console.WriteLine("\n" + Name + " évolue en " + EvolutionName + " !");
Name = EvolutionName;
MaxHp += 5 * rnd.Next(1,6);
Attack += 3 * rnd.Next(1,6);
Defense += 2 * rnd.Next(1,6);
BaseDefense = Defense;
Hp = MaxHp;
CanEvolve = false;
}
public override string ToString()
{
return Name + ": | Lvl " + Level + " | HP : " + Hp + "/" + MaxHp + " ATK : " + Attack + " DEF : " + Defense + " XP : " + Xp + "/" + MaxXp;
}
}
class EnemyPokemon : Pokemon
{
public EnemyPokemon(string name, string type, int level, int maxHp, int attack, int defense)
: base(name, type, level, maxHp, attack, defense, false) { }
}
abstract class Item
{
public string Name { get; protected set; }
public abstract bool Use(Trainer trainer, Pokemon target);
}
class Pokeball : Item
{
public Pokeball()
{
Name = "Pokéball";
}
public override bool Use(Trainer trainer, Pokemon target)
{
if (!target.IsAlive)
{
Console.WriteLine("Impossible de capturer un Pokémon KO !");
return false;
}
if (target.Hp > target.MaxHp / 2)
{
Console.WriteLine("Impossible de capturer " + target.Name + ". Il n'est pas suffisamment affaibli !");
return false;
}
Random rnd = new Random();
int chance = rnd.Next(0, target.MaxHp + 1);
if (target.Hp < chance)
{
Console.WriteLine("Félicitations ! " + target.Name + " a été capturé !");
trainer.AddPokemon(target);
return true;
}
else
{
Console.WriteLine(target.Name + " échappe à la capture.");
return false;
}
}
}
class Potion : Item
{
private int healAmount;
public Potion(int amount)
{
Name = "Potion (" + amount + " HP)";
healAmount = amount;
}
public override bool Use(Trainer trainer, Pokemon target)
{
if (!target.IsAlive)
{
Console.WriteLine("Impossible d'utiliser une potion sur un Pokémon KO !");
return false;
}
target.Hp += healAmount;
if (target.Hp > target.MaxHp) target.Hp = target.MaxHp;
Console.WriteLine(target.Name + " récupère " + healAmount + " HP ! HP actuel : " + target.Hp + "/" + target.MaxHp);
return true;
}
}
class BoostAttack : Item
{
private int boost;
public BoostAttack(int amount)
{
Name = "Potion d'attaque +" + amount;
boost = amount;
}
public override bool Use(Trainer trainer, Pokemon target)
{
target.Attack += boost;
Console.WriteLine(target.Name + " gagne +" + boost + " en attaque pour ce combat !");
return true;
}
}
class BoostDefense : Item
{
private int boost;
public BoostDefense(int amount)
{
Name = "Potion de défense +" + amount;
boost = amount;
}
public override bool Use(Trainer trainer, Pokemon target)
{
target.Defense += boost;
Console.WriteLine(target.Name + " gagne +" + boost + " en défense pour ce combat !");
return true;
}
}
class Trainer : ITrainerProperties
{
public string Name { get; private set; }
public int Age { get; private set; }
public int Level { get; private set; }
public List<Pokemon> TeamList { get; private set; }
public List<Item> Inventory { get; private set; }
public Pokemon ActivePokemon { get; private set; }
public string Team
{
get
{
string result = "";
foreach (Pokemon p in TeamList)
{
result += p.Name + " ";
}
return result.Trim();
}
}
public Trainer(string name, int age)
{
Name = name;
Age = age;
Level = 1;
TeamList = new List<Pokemon>();
Inventory = new List<Item>();
}
public void AddPokemon(Pokemon p)
{
TeamList.Add(p);
}
public void ChooseActivePokemon()
{
List<Pokemon> alivePokemons = TeamList.FindAll(p => p.IsAlive);
if (alivePokemons.Count == 0)
{
Console.WriteLine("Tous vos Pokémon sont KO !");
ActivePokemon = null;
return;
}
Console.WriteLine("\nChoisis un Pokémon pour le combat :");
for (int i = 0; i < alivePokemons.Count; i++)
{
Console.WriteLine((i + 1) + ". " + alivePokemons[i].Name + " | HP: " + alivePokemons[i].Hp + "/" + alivePokemons[i].MaxHp);
}
Console.Write("> ");
if (int.TryParse(Console.ReadLine(), out int choice))
{
choice -= 1;
if (choice >= 0 && choice < alivePokemons.Count)
{
ActivePokemon = alivePokemons[choice];
return;
}
}
ActivePokemon = alivePokemons[0];
}
public void AddItem(Item item)
{
Inventory.Add(item);
}
public void ShowInventory()
{
Console.WriteLine("\nInventaire :");
for (int i = 0; i < Inventory.Count; i++)
{
Console.WriteLine((i + 1) + ". " + Inventory[i].Name);
}
}
public void UseItem()
{
List<Item> usableItems = Inventory.FindAll(item => !(item is Pokeball));
if (usableItems.Count == 0)
{
Console.WriteLine("Aucun item utilisable sur vos Pokémon disponibles.");
return;
}
Console.WriteLine("\nInventaire (0 pour annuler) :");
for (int i = 0; i < usableItems.Count; i++)
{
Console.WriteLine((i + 1) + ". " + usableItems[i].Name);
}
Console.Write("\nChoisis un item à utiliser : ");
if (!int.TryParse(Console.ReadLine(), out int choice))
{
Console.WriteLine("Entrée invalide.");
return;
}
if (choice == 0)
{
Console.WriteLine("Retour au menu de combat.");
return;
}
choice -= 1;
if (choice >= 0 && choice < usableItems.Count)
{
Item item = usableItems[choice];
Console.WriteLine("\nSur quel Pokémon ?");
ChooseActivePokemon();
if (ActivePokemon != null && item.Use(this, ActivePokemon)) // Qu’il y a bien un Pokémon actif ET que l’objet (item) a bien été utilisé avec succès sur ce Pokémon
{
Inventory.Remove(item);
}
}
else
{
Console.WriteLine("Item invalide !");
}
}
public void ShowTeam()
{
Console.WriteLine("\nÉquipe de " + Name + " :");
foreach (Pokemon p in TeamList)
{
Console.WriteLine(p.Name + " | HP : " + p.Hp + "/" + p.MaxHp);
}
}
}
class EnemyTrainer : Trainer
{
public EnemyTrainer(string name, int age) : base(name, age){}
}
static class PokemonFactory
{
private static Random rnd = new Random();
public static Pokemon CreateStarter(string type)
{
switch(type.ToLower())
{
case "pikachu": return new Pokemon("Pikachu", "Électrique", 1, 20, 6, 2, true, "Raichu");
case "bulbizarre": return new Pokemon("Bulbizarre", "Plante", 1, 22, 5, 3, true, "Herbizarre");
case "salamèche": return new Pokemon("Salamèche", "Feu", 1, 21, 4, 7, true, "Reptincel");
default: return new Pokemon("Rattata", "Normal", 1, 14, 2, 2, false);
}
}
public static EnemyPokemon CreateWildEnemy(int playerLevel)
{
int type = rnd.Next(0, 10);
int level = Math.Max(1, playerLevel + rnd.Next(-1, 3));
switch (type)
{
case 0: return new EnemyPokemon("Chenipan", "Insecte", level, 10 + level*2, 3 + level, 1 + level);
case 1: return new EnemyPokemon("Aspicot", "Insecte", level, 11 + level*2, 4 + level, 2 + level);
case 2: return new EnemyPokemon("Rattata", "Normal", level, 12 + level*2, 5 + level, 2 + level);
case 3: return new EnemyPokemon("Piafabec", "Vol", level, 13 + level*2, 6 + level, 3 + level);
case 4: return new EnemyPokemon("Nosferapti", "Vol/Poison", level, 14 + level*2, 5 + level, 4 + level);
case 5: return new EnemyPokemon("Magicarpe", "Eau", level, 8 + level*2, 2 + level, 1 + level);
case 6: return new EnemyPokemon("Miaouss", "Normal", level, 15 + level*2, 6 + level, 3 + level);
case 7: return new EnemyPokemon("Machoc", "Combat", level, 18 + level*2, 7 + level, 4 + level);
case 8: return new EnemyPokemon("Psykokwak", "Eau", level, 16 + level*2, 6 + level, 3 + level);
default: return new EnemyPokemon("Dracaufeu", "Feu/Vol", level, 25 + level*2, 8 + level, 6 + level);
}
}
}
class Dungeon
{
private int levels;
private Trainer player;
private Random rnd = new Random();
public Dungeon(Trainer player, int levels)
{
this.player = player;
this.levels = levels;
}
public void Start()
{
Console.WriteLine("=== Tu entres dans un donjon de " + levels + " niveaux ===");
for(int i = 1; i <= levels; i++)
{
Console.WriteLine("\n--- Niveau " + i + " ---");
EnemyTrainer ennemi = new EnemyTrainer("Dresseur Niv " + i, 20);
ennemi.AddPokemon(PokemonFactory.CreateWildEnemy(player.Level + i));
ennemi.ChooseActivePokemon();
BattleEngineTrainer combat = new BattleEngineTrainer(player, ennemi);
combat.StartBattle();
if (player.ActivePokemon == null || !player.ActivePokemon.IsAlive)// Vérifie si le joueur n’a pas de Pokémon actif OU si le Pokémon actif n’est plus en vie
{
return;
}
}
// Boss
Console.WriteLine("\n=== Boss du donjon ! ===");
EnemyTrainer boss = new EnemyTrainer("Boss du donjon", 50);
boss.AddPokemon(PokemonFactory.CreateWildEnemy(player.Level + levels + 2));
boss.ChooseActivePokemon();
BattleEngineTrainer combatBoss = new BattleEngineTrainer(player, boss);
combatBoss.StartBattle();
}
}
class BattleEngine
{
protected Trainer player;
protected EnemyPokemon enemy;
protected Random rnd = new Random();
public virtual bool CanRun => true;
public BattleEngine(Trainer player, EnemyPokemon enemy)
{
this.player = player;
this.enemy = enemy;
}
public virtual void StartBattle()
{
Console.WriteLine("Combat entre " + player.ActivePokemon.Name + " et " + enemy.Name + " !");
Console.WriteLine();
while (player.ActivePokemon.IsAlive && enemy.IsAlive)
{
Console.WriteLine("Que veux-tu faire ?");
Console.WriteLine("1. Attaquer");
Console.WriteLine("2. Défendre");
Console.WriteLine("3. Utiliser un item");
Console.WriteLine("4. Lancer une Pokéball");
if (CanRun)
{
Console.WriteLine("5. Fuir");
}
else
{
Console.WriteLine("5. Fuir (impossible contre ce dresseur)");
}
Console.Write("> ");
string choice = Console.ReadLine();
switch(choice)
{
case "1": player.ActivePokemon.AttackTarget(enemy); break;
case "2": player.ActivePokemon.Defend(); break;
case "3": player.UseItem(); break;
case "4":
Item ball = new Pokeball();
ball.Use(player, enemy);
if (player.TeamList.Contains(enemy)) return;
break;
case "5":
if (!CanRun)
{
Console.WriteLine("❌ Impossible de fuir un combat contre un dresseur !");
}
else
{
int chanceFuite = rnd.Next(0, 100);
if (chanceFuite < 60)
{
Console.WriteLine("💨 Tu prends la fuite !");
return;
}
else
{
Console.WriteLine("😣 La fuite a échoué !");
}
}
break;
}
if (!enemy.IsAlive)
{
Console.WriteLine(player.ActivePokemon.Name + " a vaincu " + enemy.Name + " !");
player.ActivePokemon.GainXp(enemy.Level * 5);
break;
}
if (enemy.IsAlive)
{
int enemyChoice = rnd.Next(1,3);
if (enemyChoice == 1) enemy.AttackTarget(player.ActivePokemon);
else enemy.Defend();
}
if (!player.ActivePokemon.IsAlive) // Vérifie si le Pokémon actif du joueur n’est pas en vie
{
Console.WriteLine(player.ActivePokemon.Name + " est KO ... Vous avez perdu !");
break;
}
Console.WriteLine();
Console.WriteLine("État actuel :");
Console.WriteLine(player.ActivePokemon);
Console.WriteLine(enemy);
Console.WriteLine("-------------------------");
}
}
}
class BattleEngineTrainer : BattleEngine
{
private EnemyTrainer enemyTrainer;
public override bool CanRun => false;
public BattleEngineTrainer(Trainer player, EnemyTrainer enemyTrainer) : base(player, null)
{
this.enemyTrainer = enemyTrainer;
}
public override void StartBattle()
{
Console.WriteLine("Combat contre le dresseur " + enemyTrainer.Name + " !");
while (player.ActivePokemon.IsAlive && enemyTrainer.ActivePokemon != null)
{
Console.WriteLine("Que veux-tu faire ?");
Console.WriteLine("1. Attaquer");
Console.WriteLine("2. Défendre");
Console.WriteLine("3. Utiliser un item");
Console.Write("> ");
string choice = Console.ReadLine();
switch(choice)
{
case "1": player.ActivePokemon.AttackTarget(enemyTrainer.ActivePokemon); break;
case "2": player.ActivePokemon.Defend(); break;
case "3": player.UseItem(); break;
}
if (!enemyTrainer.ActivePokemon.IsAlive)
{
Pokemon defeated = enemyTrainer.ActivePokemon;
Console.WriteLine(defeated.Name + " est KO !");
enemyTrainer.TeamList.Remove(defeated);
if (enemyTrainer.TeamList.Count > 0) enemyTrainer.ChooseActivePokemon();
else break;
}
if (enemyTrainer.ActivePokemon != null && enemyTrainer.ActivePokemon.IsAlive)
{
int enemyChoice = rnd.Next(1,3);
if (enemyChoice == 1) enemyTrainer.ActivePokemon.AttackTarget(player.ActivePokemon);
else enemyTrainer.ActivePokemon.Defend();
}
if (!player.ActivePokemon.IsAlive)
{
Console.WriteLine(player.ActivePokemon.Name + " est KO ... Vous avez perdu !");
break;
}
Console.WriteLine();
Console.WriteLine("État actuel :");
Console.WriteLine(player.ActivePokemon);
if (enemyTrainer.ActivePokemon != null) Console.WriteLine(enemyTrainer.ActivePokemon);
Console.WriteLine("-------------------------");
}
}
}
static class TrainerFactory
{
public static Trainer CreateTrainer(string name, int age)
{
Trainer t = new Trainer(name, age);
t.AddPokemon(PokemonFactory.CreateStarter("pikachu"));
return t;
}
}
class Program
{
static void Main(string[] args)
{
Console.WriteLine("=== Bienvenue dans le RPG Pokémon Textuel ===");
Console.Write("Entre ton nom de dresseur : ");
string trainerName = Console.ReadLine();
Console.Write("Ton age : ");
int age = int.Parse(Console.ReadLine());
Trainer player = new Trainer(trainerName, age);
player.AddItem(new Potion(20));
player.AddItem(new Potion(20));
player.AddItem(new Pokeball());
player.AddItem(new Pokeball());
Console.WriteLine("\nChoisis ton Pokémon de départ :");
Console.WriteLine("1. Pikachu ⚡");
Console.WriteLine("2. Bulbizarre 🌱");
Console.WriteLine("3. Salamèche 🔥");
Console.Write("> ");
string choixStarter = Console.ReadLine();
Pokemon starter;
switch(choixStarter)
{
case "1": starter = PokemonFactory.CreateStarter("pikachu"); break;
case "2": starter = PokemonFactory.CreateStarter("bulbizarre"); break;
case "3": starter = PokemonFactory.CreateStarter("salamèche"); break;
default: starter = PokemonFactory.CreateStarter("pikachu"); break;
}
player.AddPokemon(starter);
player.ChooseActivePokemon();
Console.WriteLine("\nTu commences l’aventure avec " + starter.Name + " !");
Console.WriteLine("--------------------------------");
bool playing = true;
Random rnd = new Random();
while (playing)
{
Console.WriteLine("\n=== Menu Principal ===");
Console.WriteLine("1. Voir mon équipe");
Console.WriteLine("2. Explorer");
Console.WriteLine("3. Quitter");
Console.Write("> ");
string choix = Console.ReadLine();
switch(choix)
{
case "1": player.ShowTeam(); break;
case "2":
Console.WriteLine("\nTu explores les environs...");
int eventRoll = rnd.Next(0, 100);
if (eventRoll < 30)
{
EnemyPokemon ennemi = PokemonFactory.CreateWildEnemy(player.Level);
Console.WriteLine("\n🌿 Un " + ennemi.Name + " sauvage apparaît !");
BattleEngine combat = new BattleEngine(player, ennemi);
combat.StartBattle();
}
else if (eventRoll < 50)
{
EnemyTrainer rival = new EnemyTrainer("Rival", 15);
int nbPokemon = rnd.Next(1, 4);
for (int i = 0; i < nbPokemon; i++)
{
rival.AddPokemon(PokemonFactory.CreateWildEnemy(player.Level));
}
rival.ChooseActivePokemon();
Console.WriteLine("\n🔥 Un dresseur adverse apparaît !");
BattleEngineTrainer combatTrainer = new BattleEngineTrainer(player, rival);
combatTrainer.StartBattle();
}
else
{
Console.WriteLine("\n🏰 Tu découvres l’entrée d’un donjon !");
Dungeon dungeon = new Dungeon(player, 3);
dungeon.Start();
}
break;
case "3":
Console.WriteLine("Merci d’avoir joué !");
playing = false;
break;
default:
Console.WriteLine("Choix invalide !");
break;
}
}
}
}
}