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I think an interesting feature for certain use cases would be a customizable delay on the positions of other players in the map. So, if the delay is set to 30 seconds, then when a player opens the map, they will see the positions that other players had 30 seconds ago.
This would be useful for many types of "hide-and-seek" type games (e.g. speedrunner vs hunters), forcing the hiding player has to remain on the move, with an easily adjustable difficulty setting.
It seems easy enough to implement using a deque as a buffer for each player, and I'd be happy to make a PR if you could point me towards where you think this could most cleanly be added.
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